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  #21  
Old 02-04-2014, 04:07 PM
Kergan Kergan is offline
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Quote:
Originally Posted by mikemandella [You must be logged in to view images. Log in or Register.]
I am getting that general feeling too, atleast some type of "randomization" is needed.

Thanks for your input!

- Oppressor
Be careful with that word, sounds a lot like variance.

What about if instead of mobs being on lets say a 168 hour repop make them on a 166 hour repop? Basically if something spawns at 7PM one week it'll spawn at 5PM the next week.

I think the biggest stumbling block on any sort or patch day/simulated repop type thing is it isn't coded in. Basically staff would have to do it manually. Changing a spawn timer would seem like an easy way to accomplish the same basic thing.
  #22  
Old 02-04-2014, 04:09 PM
mikemandella mikemandella is offline
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Someone brought up the idea of staggered spawns... This sounds a lot like that. Is that what you are talking about?

-Oppressor
  #23  
Old 02-04-2014, 04:12 PM
mikemandella mikemandella is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
While that's true Edward, the system is rigged to help make defecting the easy play.
HB! thanks for adding your input. Without going too far down tinfoil hat road. How do you mean? I don't think you mean the server is rigged, but that as a new player it's easy to jump to that conclusion. I can see where you are coming from, but in a quick bullet point form what are say the top 3 things you think would help!

Thanks man,


- Oppressor
  #24  
Old 02-04-2014, 04:13 PM
quido quido is offline
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Quote:
Originally Posted by mikemandella [You must be logged in to view images. Log in or Register.]
You know I respect you Jeremy, but without personal attacks from either side let's get our points out there and not scare away the GM's from adding input..

I'm gonna say that you think the guilds could come to some type of agreement? I am not involved with blue as much as you. Has being forced to work together on blue helped make it better for EVERYONE?

- Oppressor
I'm not trying to attack anyone in particular here - this is just the reality of the dynamic on red. There's no cure for being a weakling. I don't blame Nihilum for doing what they do - it is completely rational - but it makes for a crap box all the same.

I don't really feel like pontificating regarding blue at the moment.

I think shrinking the PvP level range is a good start. Aside from that and other ideas that have been shot down, I'm not sure what else can be done to help foster a better environment across the board here. Maybe people should recruit a different breed of people to this server instead of people who just want to make it to the top as quickly and effortlessly as possible. I don't know.
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  #25  
Old 02-04-2014, 04:14 PM
Derubael Derubael is offline
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A question, for science:

Are any of the players opposed to a weekly or bi-monthly re-pop on Red?
  #26  
Old 02-04-2014, 04:15 PM
Kergan Kergan is offline
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Quote:
Originally Posted by mikemandella [You must be logged in to view images. Log in or Register.]
Someone brought up the idea of staggered spawns... This sounds a lot like that. Is that what you are talking about?

-Oppressor
Not sure I'd have to read what they said. I didn't see it mentioned in this thread though? I guess as long as the spawn times are known (i.e. no variance) it would be a similar idea.
  #27  
Old 02-04-2014, 04:16 PM
mikemandella mikemandella is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
A question, for science:

Are any of the players opposed to a weekly or bi-monthly re-pop on Red?
ERHMAGHGAD

BLUE

TEXT..

With that said, this sounds like the direction this thread is evolving to. Let's get some input guys!

Thanks Derubael!!

- Oppressor
  #28  
Old 02-04-2014, 04:22 PM
lite lite is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
A question, for science:

Are any of the players opposed to a weekly or bi-monthly re-pop on Red?
simulated patch days .....? We've been promised that for a while now, as a weak substitute to variance.
  #29  
Old 02-04-2014, 04:23 PM
Stasis01 Stasis01 is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
A question, for science:

Are any of the players opposed to a weekly or bi-monthly re-pop on Red?
FOR SCIENCE?

The neckbeards that have complete control will say no, anyone else including people who QUIT would say yes.

I can already give you the results.
  #30  
Old 02-04-2014, 04:24 PM
heartbrand heartbrand is offline
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Variance = Awful
Simulated Repop = Amazing
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