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  #21  
Old 02-15-2014, 11:05 PM
Cid Cid is offline
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I absolutely agree with the global ooc part. Some kind of global chat is needed for communication. I don't really ever speak in ooc but I do usually find people needing help in ooc and something that facilitates the helper and helpee communication is definitely needed.

I believe an emphasis on grouping through xp bonuses will eventually have a positive effect on the population, but the initial response is likely going to be bad. Snare kiting by necros and druids has essentially been removed, as has sow kiting by shamans. Pets now steal like 75% of the xp unless you do 51% dmg to the mob or disperse it.
Solo oriented classes have been targetted multiple times already in the interest of promoting grouping but honestly have done little to nothing beyond causing re-rolls.

The majority of people who intend to seriously play on an emulated pvp server on a 14 year old MMO are unlikely to be easy-going and friendly people looking for comraderie over violence. We're agoraphobes, shut-ins, and basement dwellers wearing a dirty tanktop and shorts. (I know bro, in RL you're ripped 'cause you lift and have a supermodel girlfriend you didn't inflate and could totally kick my ass!)

I do not mean to bash your ideas, and I apologize if my statements are misconstrued, only to implore you to take action purely from the standpoint of promoting grouping. Soloing isn't bad, it is an integral part of the game. It would be best to just leave any mention of soloing out of the plans. Ooc has repeatedly proven that Red's populace is not exactly the calmest and most reasonable of people.

I've helped hundreds of new players in the last two years and given away tens if not hundreds of thousands of pp in items, spells and coins without accepting any payment and asking only that each person in turn help out a new player when they have a chance to down the road.
I am not saying this for praise or to start a dick measuring contest over who has helped/given the most. I am the antithesis of pvp, but I like and care about the server and many people on it.
Personal responsibility on an individual level is a great way to fundamentally change the Red server. Inspire by example. Put the good of the server and the good of others ahead of your own desires half the time, or at least a third of the time.

If you let go of greed and ego for just a little while I promise you that you will be amazed at how much more satisfying it is to help a person get up on their feet than it is to knock them down.
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Cidisius - 60 Shaman (Max Alchemy)
Neefin - 60 Druid
Yawgmoth - 60 Necromancer (184 Research)
Colt - 56 Magician (184 Research)
Hannibal - 55 Monk
Urza - 53 Wizard (175 Research)
Dealer - 47 Enchanter (250 Jewelcrafting, 165 Research)
Last edited by Cid; 02-15-2014 at 11:16 PM..
  #22  
Old 02-15-2014, 11:22 PM
dreama1 dreama1 is offline
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Join Date: Oct 2013
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As a new player who started playing again recently, I think that the xp bonus, if it were to go away, would be devastating.

A) this is not a teams or pve server, groups shouldn't be the norm. Until you find a guild / group of friends, you shouldn't expect to get a group, especially when the population of new people is so low.

B) by decreasing the xp bonus, you will just increase the number of people who twink and instead of having lvl 60s griefing lvl 52s, you will have griefers in much lower level ranges. That solves absolutely nothing.

C) If someone only plays casually versus someone playing hardcore, naturally the hardcore player is going to out level them on any server. Not sure if srs or ..

D) Instead of people leveling quickly, you're just going to have people stay low levels forever, see no groups or pvp & quit.

The server is top heavy. #sorryboutit

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Last edited by dreama1; 02-16-2014 at 02:06 AM..
  #23  
Old 02-15-2014, 11:37 PM
Telin Telin is offline
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Ideas that could promote grouping and not hurt soloing as much:

1) 20% Global XP Bonus

2) Group XP Bonus
1 member - 100% / 1 = 100%
2 members - 120% / 2 = 60%
3 members - 140% / 3 = 46.7%
4 members - 160% / 4 = 40%
5 members - 180% / 5 = 36%
6 members - 200% / 6 = 33.3%

3) Modify the level ranges that can group and still get experience.

Lowest level in group X 2.0 = Max level of a group member where the lowest level member can get experience.
  #24  
Old 02-15-2014, 11:41 PM
Potus Potus is offline
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Can't wait for people to group with people out of zone for the bonus and then go back to solo'ing.

Until you draw in tons of people there won't be grouping. Group exp bonus could be like 900% and it still won't work because there isn't anyone to group with.

And how will you find people to group with if there is no global chat?
  #25  
Old 02-15-2014, 11:53 PM
Kergan Kergan is offline
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Doing a group only exp is counter intuitive to what you're trying to accomplish. The only people who will able to reliably get groups are people with a pool of friends already on the server. New players without a pre-established group will be the ones most negatively effected by this change which would be done under the guise of encourage new players to stay.

Even with double the exp rate we have now it would still take a new player a good month to hit 60 playing a lot. If you haven't become attached by that point you aren't going to be.
  #26  
Old 02-15-2014, 11:58 PM
Heywood Heywood is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]

And how will you find people to group with if there is no global chat?
Let's not kid ourselves, most new people can't groups even with ooc. The population isn't big enough to sustain groups at all levels. Post-40, you're pretty much leveling with your guild whether, it be Red Dawn or Nihilum.


OOC is primarily used for shit-talking, then for the occasional trade, and once in a blue moon you find a group.



But people who say ooc is toxic do not have the capacity to comprehend that ooc and xp bonus are the only things that make r99 remotely playable. EQ is first and foremost a social game, Brad said so himself. With the little/dwindling population that r99 has, why would you even think of taking that away?
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You're desecrating Brad's vision
  #27  
Old 02-16-2014, 01:05 AM
Giovanni Giovanni is offline
Sarnak

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Suggested Revamp of Low Level Experience

Implement a teams based model up to level 46. This will not affect the high end game at all.

Provide an experience bonus for grouping with your team members and eliminate hybrid exp penalties.

Limit /ooc to your team members until lvl 46.

Do not change the overall experience rate. Both myself and Xantille have been playing since day 1. We have never hit 60 on a character.

While I look forward to the day when we can pvp on a relatively even playing field against the Nihilum no lifers, I would consider staying at a lower level just to enjoy a teams environment.
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Quote:
Originally Posted by nilbog View Post
1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
  #28  
Old 02-16-2014, 01:08 AM
Kazi Kazi is offline
Kobold


Join Date: Feb 2014
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If you're dumping global ooc, might as well dump the pvp forums as well. Probably turns away more people than ooc
  #29  
Old 02-16-2014, 01:20 AM
Giovanni Giovanni is offline
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Exp rate being too fast isn't what turns people off from the server.

Finally making it to the raid game and then realizing that there is no way to compete against the unemployed killing every raid mob on the server within a 3 hour window between 8am-11am on a Thursday so they can RMT the loots back to you while Maximillian posts your cellphone number to the M4MMMM section on Craiglist is what kills the server.
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Quote:
Originally Posted by nilbog View Post
1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
  #30  
Old 02-16-2014, 01:23 AM
Bazia Bazia is offline
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Reduce the exp bonus and remove/limit global ooc to increase population?

OP is flat out one of the stupidest staff member posts I have ever seen.
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