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  #21  
Old 02-18-2014, 06:17 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
The benefit is that most of the absolutely most incompetent players are not flooding the LFR and LFD system. There are enough stupid people in that system without accentuating it and making it worse. It was hard enough for me to continue doing LFDs and LFR, but I did it for the sake of the guild I operated as GM and raid leader for. I lead us to the top of my server, which I am proud of, but it was done primarily because general pugs at lower levels show some of the most stupid players around. Imagining them jumping up to the end game is just sad, and toxic to the community.

It is a benefit, as you skip past about 2 days of work, 2 days of potentially learning something about your class. Blizzard doing these things is why I passed off leadership of my guild and quit a few months back.
Ok, this makes sense. This isn't what you said your reasoning was in your last post though. And this still isn't really them paying for a benefit to them as much as them paying being an annoyance to you, imo [You must be logged in to view images. Log in or Register.]

I would expect that most of the people who would be buying a 60 are, like I said, people starting wow because they have buddies playing at max already or people who are skipping past stuff they've already done with other characters. Those people won't probably be polluting dungeon/raid finder with terrible play as much as learning/getting carried by buddies or being fine with the mechanics already cause they've already done then. But yeah, I can see that SOME more crappiness will exist in finders because of this, and that does suck.
Last edited by Tecmos Deception; 02-18-2014 at 06:19 PM..
  #22  
Old 02-18-2014, 06:27 PM
Uteunayr Uteunayr is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Ok, this makes sense. This isn't what you said your reasoning was in your last post though. And this still isn't really them paying for a benefit to them as much as them paying being an annoyance to you, imo [You must be logged in to view images. Log in or Register.]

I would expect that most of the people who would be buying a 60 are, like I said, people starting wow because they have buddies playing at max already or people who are skipping past stuff they've already done with other characters. Those people won't probably be polluting dungeon/raid finder with terrible play as much as learning/getting carried by buddies or being fine with the mechanics already cause they've already done then. But yeah, I can see that SOME more crappiness will exist in finders because of this, and that does suck.
The rationale in my previous post, and the ones here, are not mutually exclusive, and the one in the last post directly builds off of, and responds to your critique of, the first one. The additional points about LFD/LFR are to emphasize the fact that people are already fucking stupid enough, without being able to pay past any learning experience. Any time you have a benefit, a product of work, and two people work with two levels of difficulty is an imbalance. A player needs to spend 2-3 days of intensive grinding (non-stop) to get to max level, whereas someone who pays for it gets there immediately. Two people get the same result, but have very different levels of work. This is fucked up (as per my first post, and elaborated in my second one).

I think you are giving way too much credit to the players in WoW. There are a lot of really fucking stupid players that cannot understand the basics of a rotation. I was also the main recruiter for my guild, and I hand selected every member that joined my guild... Nothing destroys your faith in people faster than taking up that role. So maybe I am negatively skewed, but I was also a tank that guided most groups, and people who cannot understand a concept like /follow just need to be beaten to death with a fucking brick.

I take a moral stance against this on the grounds that equal work deserves equal reward, and that getting to level 90 is a reward for a few day's work.
  #23  
Old 02-18-2014, 06:52 PM
Swish Swish is offline
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Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
I do not believe that real life wealth, which is not strongly related to your effort and work, should translate into in-game benefits.
This, its never a level playing field if people are going to pump extra $$ into getting advantages/pay to win/pay to not grind items.

I ranked up on the vanilla WoW PvP system and went hard to get Rank 13 (Warlord) for the PvP armor set. I wanted to push for Rank 14 (High Warlord) to finish my character and get him a sweet looking 2h axe... but I couldn't afford to invest 6+ hours a day for 4 more weeks ensuring I stayed ahead of the other PvP grind (there could only be ONE Rank 14 per week).

Then 2-3 months later Blizz announced TBC, and all the hours and effort I'd put in was for nothing... all the scumbag WoW kids were wearing exactly the same gear for PvP, easy mode was turned on.

Downhill from there, and they made the same mistake at the end of every expansion - everything became worthless. This "pay $$" shit is just an extension of how easy it has become to have the right gear/mounts/other perks.

...and before anyone says it, yes - "confirmed mad" [You must be logged in to view images. Log in or Register.]
  #24  
Old 02-18-2014, 06:59 PM
Uteunayr Uteunayr is offline
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Your awesome gif sig is knocked out of the way by the quote.
  #25  
Old 02-18-2014, 09:38 PM
formallydickman formallydickman is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I ranked up on the vanilla WoW PvP system and went hard to get Rank 13 (Warlord) for the PvP armor set. I wanted to push for Rank 14 (High Warlord) to finish my character and get him a sweet looking 2h axe... but I couldn't afford to invest 6+ hours a day for 4 more weeks ensuring I stayed ahead of the other PvP grind (there could only be ONE Rank 14 per week).

Then 2-3 months later Blizz announced TBC, and all the hours and effort I'd put in was for nothing... all the scumbag WoW kids were wearing exactly the same gear for PvP, easy mode was turned on.
I know the feeling. Almost all my buddies and I had a similar experience, but it didn't affect me as much as it affected you. I just turned into a terrible casual.

I usually resub for each xpac release with WoW. I have 6 max lvl chars that I level up (eventually) then exclusively arena and BG until one of my buddies I resubbed with burns out. The smoothness of the pvp usually keeps me entertained for about 3 months then I quit and call it good. I can totally see a market for people who have a similar play style as myself (though I personally don't need another max lvl char... have enough already).

I don't think its good for the game (which is pretty crummy already), but I do think they know what they are doing over there at Blizzard in regards to profit. They know the game's time is limited and they are going to draw each and every penny out of it while people are willing to sub. Kudos to them for that at least.
  #26  
Old 02-18-2014, 09:49 PM
Ahldagor Ahldagor is offline
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Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
This is all connected to the death of the sense of 'community' during late WOTLK that moved players away from a more classical MMO environment, toward a game whose social interactivity was more like a Dota or call of duty. Elite quests were removed, so you never had a reason to interact with anyone out in the world. Dungeon finder was implemented, so you never had a reason to interact with your leveling cohort or server community. Instead of putting in the effort to find reliable individuals to do dungeons with, the matchmaking system sticks you with people from other servers, and you do the dungeon without saying a word, then leave and never see them again.

When all those systems were fully implemented during Cata, Dungeon Finder, Raid Finder, and a strictly single player questing experience, many players lost easy access to the 'social bonds' that are notorious for keeping somebody glued to an MMO. Coupled with total class homogenization, the game lost its social soul, and completely lost its appeal to me.

All those things happened right around the subscription decline, so I like to think those are some of the reasons why.

Also, time travel expansion. lul
agreed on that. also, every class has become the same with just different named abilities. prot warriors with a heal? ok, now i'm invincible
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  #27  
Old 02-18-2014, 10:05 PM
SamwiseRed SamwiseRed is offline
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people still played this after vanilla?
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  #28  
Old 02-19-2014, 12:58 AM
BahamutDF BahamutDF is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Some people's rationale.... "Well like, the time it would take to level a character to 90. I could just work an extra shift at work and pay for it that way." (which completely defeats the point of playing the game to be honest)

No words though, I agree... Blizzard cashing in, worse than EA? Getting that way.

The things people do for an edge or a boost in a game, terrible.
LOL @ Blizzard selling level 90's.

And there's still people out there that defend Blizzard's handling of WoW. As if they weren't the most vapid gaming company in existence.
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  #29  
Old 02-19-2014, 01:00 AM
dreama1 dreama1 is offline
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Originally Posted by Ahldagor [You must be logged in to view images. Log in or Register.]
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7 Million is huge.. They still will be making a profit with a couple of million or even one million..
  #30  
Old 02-19-2014, 01:11 AM
BahamutDF BahamutDF is offline
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Originally Posted by dreama1 [You must be logged in to view images. Log in or Register.]
They still will be making a profit
So is Justin Bieber. [You must be logged in to view images. Log in or Register.]
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