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  #21  
Old 02-25-2014, 10:09 PM
Lune Lune is offline
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lul

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  #22  
Old 02-25-2014, 10:50 PM
webrunner5 webrunner5 is offline
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The reason nobody REALLY wants Hybrids in a group is it takes a LOT more kills to reach say 2 bars on your XP graph than if the hybrid is not in the group. Then if you are the low end of the level in your group and the Hybrid is at the top level you are further screwed because the mob maybe Light Blue or even green to him. And if more Hybrids come in it is even worse.

I have been in groups in KC with a lot of Hybrids where I got maybe 5% gain in 4 hours playing. It sucked experience wise but was fun.

Sort of applies to the old joke in EQ if 6 Troll SK's grouped together they would loose XP. [You must be logged in to view images. Log in or Register.] Probably not far from the truth if you we the lowest one in it.
  #23  
Old 02-25-2014, 11:27 PM
Ciroco Ciroco is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
The reason nobody REALLY wants Hybrids in a group is it takes a LOT more kills to reach say 2 bars on your XP graph than if the hybrid is not in the group. Then if you are the low end of the level in your group and the Hybrid is at the top level you are further screwed because the mob maybe Light Blue or even green to him. And if more Hybrids come in it is even worse.

I have been in groups in KC with a lot of Hybrids where I got maybe 5% gain in 4 hours playing. It sucked experience wise but was fun.

Sort of applies to the old joke in EQ if 6 Troll SK's grouped together they would loose XP. [You must be logged in to view images. Log in or Register.] Probably not far from the truth if you we the lowest one in it.
So many inaccuracies in one post.
  #24  
Old 02-25-2014, 11:44 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
So many inaccuracies in one post.
Well its true. [You must be logged in to view images. Log in or Register.] Please do tell us your account.
  #25  
Old 02-25-2014, 11:54 PM
Ciroco Ciroco is offline
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Read the wiki or even the rest of this thread. Adding a hybrid to your group doesn't necessarily slow your exp at all.

Misinformation like this is why we can't get groups.
Last edited by Ciroco; 02-26-2014 at 04:28 AM..
  #26  
Old 02-26-2014, 03:43 AM
Quineloe Quineloe is offline
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with the exp calculator, the biggest jump I can see is having a troll SK or a halfling warrior as your tank. If you take a troll SK, the experience loss is around 11% for everyone else.
So basically, instead of two yellows, you'd only make 1 yellow 4 blues. If you replace the rogue with a ranger, the drop goes up to 15%, so you'd make 1 yellow and 3,5 blues. Make the shaman a troll, too, you drop by 16%.

How terrible.


On the other hand, if you invite someone to your group who is a few levels higher, you get the same effect. Last night, my low 20s grouped replaced our 22 cleric with a level 30 cleric. THAT resulted in an exp loss of 20% for everyone. Somehow, that didn't bother anyone.
Last edited by Quineloe; 02-26-2014 at 03:47 AM..
  #27  
Old 02-26-2014, 05:43 AM
NextGenesis88 NextGenesis88 is offline
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I care more about the fun I am having than denying people from groups. Now of course it's always good to make sure people are within healthy ranges. Level 30's should not be grouping with level 22's IMO. I mean why is a level 30 joining such low level groups? Damn. Nut up. Or they probably know that they will be getting the good majority of the pie.

You could negate an XP penalty by having the hybrid be a couple levels lower or so, but even then no groups happen where everyone is completely equal like in these calculators. Especially when each race/class can have many variances in penalties or gains. It ain't that serious. Just stay within reason I say and keep the mobs a flowin. With a SHD or PAL other group members will likely take much less damage and less deaths because they are so good at quickly grabbing aggro on the fly and from a distance. There are benefits.
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  #28  
Old 02-26-2014, 06:02 AM
Quineloe Quineloe is offline
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according to that tool, that was pretty good exp for him.

And for us, it was either that or having no healer in unrest.
  #29  
Old 02-26-2014, 07:51 AM
myriverse myriverse is offline
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Quote:
Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
There was... I had to bookmarked for a long time, but it stopped working a while ago.
http://www.webslinky.com/darkomen/

http://web.archive.org/web/200108040...p/xpchart.html

nm -- those are for solo
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Last edited by myriverse; 02-26-2014 at 07:56 AM..
  #30  
Old 02-26-2014, 08:54 AM
Sarajo Sarajo is offline
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Every argument about "But they'll take XP away from the group!" is flawed.
Case 1) Group wants a tank. Troll SK applies. Group lies to troll ("NO WE JUST FOUND A HFL WAR SORRY") or tells the 'truth'("You aren't worth it. We lose enough XP when we die, thanks a-hole") and proceeds to stay the course.

First of all, why are you in a group if all you care about is min/maxing XP? I get that for some people, the game is about the outcome-based grind to 60 and nothing else. If you are really this person, you know that grouping is slower than playing a twinked solo class or buying a powerlevel. You have no ground to refuse someone a group just because of some perceived throttling of the XP flow.
Your behinds are just sitting there fear/aggro kiting light blues while you look for a tank. You're not fooling anyone. Or maybe you're half AFK, half spamming /ooc that you're looking for a warrior tank. How would it be "losing" XP to start gaining it, with an actual tank actually tanking? Stop being so boring.

Gaming is a social activity. I know this goes against the stereotype of poopsocking virgins in mom's basement, but all games with more than one player mean you're building bonds of trust by agreeing to a ruleset, building a vast social network, and becoming actual friends. Nowhere was a better environment for this than classic EverQuest. You needed friends to get anything done, and there was going to be downtime at low levels. If you ended up meeting up with the same people over and over in the under-level-10 dungeons, then stuck together through your 30s (the big test), your friendship was unstoppable and enduring. These became the people you'd follow to other MMOs because they were such good players who just "get it", something we don't see in the WoW generation.

The real game of EverQuest is what's going on in between fights. That's the part we most fondly remember. Sure you might remember a wipe or two, or an epic win when your skeleton pet proc'd ykesha when only the necro was left alive and killed the Emperor, but mostly the game was about sitting around getting to know each other and traveling to far off places together in search of fscking adventure that nothing else has ever compared to, or else we wouldn't be back on Project 1999 wondering just what's on the other side of that next hill.

So the game isn't about finding the fastest or most efficient way to get to 60, and it is in fact a huge social activity facilitated by being forced to spend time together and occasionally spend time sitting around with nothing to do but play /gems or talk while you wait for rez sickness to fade. (look at us, talking in a forum right now, having a conversation!)

Saying "I don't want a hybrid in group" is like saying
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because you find the prospect of having to talk to another human being with similar interests so insulting that you should really go play a console RPG to avoid the possibility. Stop focusing on what you'll "lose", and think about your GAINZ
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