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  #21  
Old 08-09-2010, 04:55 PM
mmiles8 mmiles8 is offline
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Sony has made a few attempts at recreating classic eq. They've halfassed it every time. I don't know if any of you actually follow any of the dev discussion on live, but you should spend some time reading over Ngreth's posts over on the eqtrader forums from the last classic attempt.

It was a big beaurocracy with lots of red tape and many large egos that prevented anything from ever getting done. One thing that this server has the advantage on is a clear mission statement, and public communication with the devs about game mechanics.

TL;DR:
Sony is too big for Everquest's britches.
  #22  
Old 08-09-2010, 05:02 PM
Ketsa Ketsa is offline
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It will take a lot more to get me excited.
2 screenshots of concept art and a few vague statements, thats all ?

See you in 4-5 years for Alpha, IF the project is not canceled.
  #23  
Old 08-09-2010, 05:24 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
I see nothing to get excited about, for me anyway.

Re-imagining is a dirty word. When Smed and crew were talking, I was hearing "we're going to reuse a bunch of names and very broad strokes to attract players of a previous game to our game even though it will have virtually no resemblance to that game at all".

This most likely going to be another 72 abilities on 6 hotbars with a global cooldown, all classes play almost the same, hand-holding, easy-mode game. It might be fun. It might have some clever design in a few quests or raids, but at it's best, it will be WoW-like with EQ place names and prettier graphics. If WoW-like was what I wanted, I would still be playing WoW.

I can't wait for a company to really take a chance on a game with novel mechanics. I'm also much more interested in the next sandbox type game. I prefer real freedom of movement (fewer zones that are basically a channel or maze with pretty trees or hills for walls). I prefer having everything reachable or explorable. If there is a building, I expect it to have an interior and a way to get in it (even if it is locked or guarded by something nasty). Anyway, I could go on for way to long on this subject. Maybe I should just design my own game :-). If you're interested in funding my game, I accept PayPal.

Bottom line: I expected very little from EQNext, and even less after listening to that panel.

Its called Immortal, it just came out, supposed to be the next UO. For me though I need items to mean something.. this game is a little too sandbox for me, it seems like leaving real life to log in and... work like its real life.
Last edited by HippoNipple; 08-09-2010 at 05:31 PM..
  #24  
Old 08-09-2010, 05:34 PM
Toony Toony is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Its called Immortal, it just came out, supposed to be the next UO. For me though I need items to mean something.. this game is a little too sandbox for me, it seems like leaving real life to log in and... work like its real life.
Link? I searched for "Immortal" and found all sorts of stuff
  #25  
Old 08-09-2010, 05:53 PM
Thorjorkill Thorjorkill is offline
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Quote:
Originally Posted by liveitup1216 [You must be logged in to view images. Log in or Register.]
its literally a one or two small paragraph article where smedley states "it'll be a 'reboot' of eq1 with extra lore, core class design, updated combat, and stylized graphics"

with like 2 concept art pictures, or 1 veeeeery early alpha shot
It will also be f2p with a MASSIVE cash shop. Hardcore only if you don't get your wallet out to make it EZMode.

Its gonna suck, nothing to see here....
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Rogean:
WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #26  
Old 08-09-2010, 05:57 PM
Tronjer Tronjer is offline
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Quote:
Q: travel is too easy
smedley: I personally want to explore very square inch of our worlds. I like to see everything. But we have a lot of players that want that convenience.
A: we can keep convenience and still make it feel like a large world. Waiting 15minutes to start a group is a problem.
I already stopped reading at this paragraph. Next EQ iteration will become the same shit as usual, by addressing to people with low attention span once again.
  #27  
Old 08-09-2010, 06:07 PM
Reiker Reiker is offline
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Quote:
Originally Posted by Seritaph [You must be logged in to view images. Log in or Register.]
Doesn't WoW have corpse runs? Isn't it the easiest game on the planet?
Since you're somehow the only person in the world who has apparently never played WoW, no, it does not have corpse runs. It has 15 second invulnerable ghost sprints.
  #28  
Old 08-09-2010, 08:09 PM
thxer thxer is offline
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If they manage to make it work like EQ with the polish of WoW, I'll probably play it forever and ever. I better start stocking up on Cheetos!
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  #29  
Old 08-10-2010, 09:48 AM
Feather Feather is offline
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I will stay loyal to 1999. They won't make classic - - it is the NEXT step, but I don't know how they can dummy it down more....
  #30  
Old 08-10-2010, 11:48 AM
Tiggles Tiggles is offline
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Quote:
Originally Posted by Thorjorkill [You must be logged in to view images. Log in or Register.]
It will also be f2p with a MASSIVE cash shop. Hardcore only if you don't get your wallet out to make it EZMode.

Its gonna suck, nothing to see here....
Its not going to be free to play and I doubt it will have a cash shop as since it is multi-platform Sony does not allow microtransactions for games that do not use its own system, same reason console games rarely get patches and bug fixes.
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