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Old 08-14-2010, 03:55 PM
Lusst Lusst is offline
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Originally Posted by Seritaph [You must be logged in to view images. Log in or Register.]
If you don't want druid, this is an excellent option. Everfrost is a bit brutal your first 2 levels, but then it opens up. You have access to everything you need to get going. Many of the newbie mobs carry weapons, and the trade district of Halas has sharpening stones (vendor hidden behind the cider building I think) to upgrade to tarnished weapons and start building your smithing. Sell off what you don't need.

Polar bear cubs drop all variety of skins, and the actual white polar bear skins can be traded to Cindl for starting armor. The ruined can be combined in a loom (just north of Cindl) with a pattern to try and create your own, and a high quality skin can be sold to another player for about 10pp. People will pop in OOC with an offer to buy, so just bank them and be patient.

There's a guy right outside the door of the shaman guild who will give you a container to collect wooly snacks from spiderlings and spiders, and in return gives you a random level 5 shaman spell. You can repeat this quest many times over and sell off duplicate spells.

The arena has a female warrior who gives you a bag to collect goblin necklaces for experience and money, /say I will protect the pass. It's a nice free starting container as well. When you're ready to go to Blackburrow, around level 5, keep the no drop gnoll fangs (they stack too) and turn them into this same NPC for some great experience and a light source. Blackburrow is usually well populated and getting groups is not difficult. Great experience, and you can hang out there until level 10 or more.

If you get tired of BB, there are goblin camps scattered around that are great experience until level 7 or so. I'd alternate between the one just north of Bandl, and south of him near the south wall. It's a pretty safe run if you hug the wall. By the time you clear one, the other camp has respawned. Save the necklaces for the quest I mentioned earlier.

After that, you can stay in everfrost and start camping the south wall for snow leopards starting at level 9, and work your way up to orc troopers along the east wall. This can all be easily solo'ed by a shaman assuming you've bought your dots from Starn in the northeast ruins and keep your weapon skills up to par.

If that doesn't appeal to you, at level 9 you get SOW, and can make it through BB very easily. Norrath is your oyster.
Badass post - this almost makes me want to roll a Shammy!
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Old 08-10-2010, 10:02 AM
Shrubwise Shrubwise is offline
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Halfling (any class)
Halflings are known to have been favored by the gods, granting them quick leveling, stunningly good looks and very attractive, hairy feet. They are by far the superior race without question, and anyone who isn't one should be jealous.

So pick Halfling.
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Old 08-10-2010, 10:07 AM
Dominick Dominick is offline
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Quote:
Originally Posted by Shrubwise [You must be logged in to view images. Log in or Register.]
Halfling (any class)
Halflings are known to have been favored by the gods, granting them quick leveling, stunningly good looks and very attractive, hairy feet. They are by far the superior race without question, and anyone who isn't one should be jealous.

So pick Halfling.
They are also delicious when roasted over a slow fire. [You must be logged in to view images. Log in or Register.]
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Old 08-11-2010, 09:12 AM
Estu Estu is offline
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Wenai, I like your analysis, but you didn't even mention Enc or Mag. How do those two classes stack up, in your opinion, as soloers?
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Old 08-11-2010, 11:46 AM
nalkin nalkin is offline
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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Wenai, I like your analysis, but you didn't even mention Enc or Mag. How do those two classes stack up, in your opinion, as soloers?
Enchanters are the best farmers in game hands down. They can solo camps that are ridiculous. Mages are the best single mob soloers and very good at xping. Mages are best with furies and allizewsaur, anything that is single a mage can kill. Its like mages and enchanters are at different ends of the spectrum with necros somewhere in the middle. Mages want single mobs and enchanters want multiple mobs.
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Old 08-12-2010, 07:26 PM
mgellan mgellan is offline
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Second the Barb Shaman, EF / BB / QH are excellent places to level, between Gnoll teeth in Blackburrow, rabid animals in QH, and the general density of mobs the Western part of Norrath can't be beat. When you hit 14 you can either stick around or make the 24m run to Freeport (seriously, I've done it a number of times and I can do it in one SOW, through the Gorge, Runnyeye route.)

There are too many druids IMHO.

Regards,
Mg
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Old 08-14-2010, 05:49 AM
Eternal-Elf Eternal-Elf is offline
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I've always thought a monk was a terribly easy class to play.......and before you guys all flame me....
They don't need weapons to be decent. their fists damage levels as they do. and they get FD and several nice attacks at various levels which gives you something to really look foward to.
until 30 at least then it's just kinda a grind.
I leveled a monk to 65 on live back in the day and seriously think i died less than 5 times, just due to FD. It's seriously amazing.
I also like necro and mage, which is my favorite >? Don't even ask I am not quite as confident as Wenai is on that subject.
I think were magician is limited in their mana and root problem....a necro is also very limited in WHERE they can fight.
Go take a necro to upper guk, see if they can fear kite their. A mage would do much better soloing a dungeon than a necro i think.
Put them in the plains of the Karana? Sure the necro could solo circles around a mage.

Just depends on the situation I suppose.
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