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  #21  
Old 03-29-2014, 12:25 AM
JPMorgan JPMorgan is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Well if you're defining science as "how the universe works" then his comment makes no sense. But if you define it as "humankind's understanding of how the universe works", then yeah, we'd have a pretty piss poor understanding of the universe without units of measurement.
Subjective objectivity strikes again.
  #22  
Old 03-29-2014, 01:18 AM
Cecily Cecily is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
so you're saying science wouldn't be exactly the same in the universe if there were no units of measurement? **boggle**
Pretty much, yes.
  #23  
Old 03-29-2014, 06:34 AM
blondeattk blondeattk is offline
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I vote for the WOmble party!

...all lengths are relative in the darkness of the burra...
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  #24  
Old 03-29-2014, 07:01 AM
Taffan Taffan is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Interesting. They're not as different as I expected (I thought hell levels were supposed to be double).

When you couple that with the fact that killing the same mob at level 55 will give you less experience than it did at 54, and the fact that we can't measure any of this completely accurately (without cheating and using ShowEQ or something) it makes sense that killing the same mobs at 55 would seem as slow (or almost as slow) as 54.
According to the wiki, all levels past 50 are hell levels - it's just 54 and 59 are double hell levels.
  #25  
Old 03-29-2014, 08:28 AM
Byrjun Byrjun is offline
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Always heard that 54 and 59 were by far the worst levels.

When I leveled my shaman up about a year ago, nothing really felt different about 54. It just felt like the levels were progressively longer. 55 slightly longer than 54, 56 slightly longer than 55, etc.

Leveling my second character through the 50s (currently 58) and it feels the same to me, nothing special about 54.
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