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#1
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Would like to see this FV style with trivial loot code and drops. Server resets and fast EXP/GM handouts/corruption bad though. Thats the prob with 90% EMUs. At least Project1999 makes the majority of players earn their stuff.
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#2
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#3
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its pretty rediculous lolz
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#4
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PoP raiding was great, however I think the mechanics of Omens of War where the best IMO.
MPG trials, making a whole group of people ducking at the same time etc in the "simon says" trial is something you just dont see in these easy day modern MMO's | ||
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#5
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__________________
Mokli - Druid of Karana
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#6
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Im curious what your resume is when it comes to "easy day mmo's" I think EQ is easily one of the best games ever made but I would not say that is because of it's raid structure. Dont get me wrong, EQ raids were tons of fun and the game easily has the best itemization I've ever experienced, but EQ raids have always been able to be carried to success by a small amount of good players. In this way I would rate EQ raids as not really all that involved and rather easy. Most classes in an EQ raid just stand in one spot and click a button every couple of seconds, this is true even in later expansions like Omens of War. I don't have any WoW experience, but I have a considerable amount of Swtor experience (which is pretty much WoW with lightsabers). I believe most people make there judgements of modern day mmo end games prematurely due to the fact that most of the people will play through the easiest version of a raid, which WoW and Swtor offer to appease the masses of players that just are not very good, and never experience the hard or nightmare versions of these raids. I dont know how WoW does it but Swtor has 3 difficulty version of each of there raids, and not even 5% of the subscription population is capable of completing the hardest versions. EQ was never anywhere near that kind of difficulty. | |||
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#7
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Also, cut EQ some slack, designing raid content in 1999 and 2000s absolutely NOT comparable to designing raid content in 2005 and 2008 and 2013. WoW puts out expansions how often? I think they understand that their content needs to be as painful and insane as possible to keep people from throwing poo at them during the buildup to the next expansions release. Hence the "free" content patches that are just them holding back part of each expansion. There is nothing to fucking do in WoW outside of dailies, raids, and going into other game's communities and telling them how much they suck. | |||
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Last edited by Yonkec; 04-22-2014 at 08:00 PM..
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#8
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I am also upset with Blizz to dramatically reduce amount of XP needed to get to max level with each expansion - even if you determined to play through all the content (quests and missions etc), by the time you get to 20+ the quests will go green and ultra easy before you get to them, so you don't even get to enjoy the quests at the level of difficulty they were meant to be done cause you leveling so fast, you out level a zone before you do even half of the quests there. For example - by the time you finish all quests in Barrens, you are lev 24, and starting quests in Ahsenvale already green. By the time you finish Ashenvale you are 35, running around laying waste to lev 28 mobs in packs. Gets boring quick, so you have no choice but to skip the content to get some challenge.
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#9
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The toughest part of most EQ raids is managing lag and the players in your own guild since often times there will be 50-60++. Also my argument wasnt that EQ raids arent difficult, just not as difficult as modern MMO's and also that they are not anywhere near as interactive as raids in modern day MMO's either. | |||
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#10
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I hate about all of the New Age MMOs
But yes hard to find a worthy game I enjoyed Luclin,PoP,GoD,Omens,SoF and some other expansions but ended my streak in the fall of 2008 on live quit raiding during SoD gave up on it heh | ||
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