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  #21  
Old 05-18-2014, 01:46 AM
Lasher Lasher is offline
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i can agree with most of that.

The mobs being fought over is like having a cigarette after sex and the pvp is sex. Most people dont give a shit about the mob but its the old sandbox toy scenario. Kid starts playing with your toy that you werent playing with now you want to play with it.
  #22  
Old 05-18-2014, 01:52 AM
lite lite is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
the situation here means that if i want to compete, i have to mass recruit random people even if they're huge faggots
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  #23  
Old 05-18-2014, 02:25 AM
Colgate Colgate is offline
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Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
i can agree with most of that.

The mobs being fought over is like having a cigarette after sex and the pvp is sex. Most people dont give a shit about the mob but its the old sandbox toy scenario. Kid starts playing with your toy that you werent playing with now you want to play with it.
i just find EQ PvE boring unless it's something that i've never done before, or if i'm trying to do it with the minimum amount required. that's why VP was bearable for me when azrael dominated the box, because we rarely had more than 20 people in the zone

killing VS, severilous, nagafen, etc. for the 50th+ time has really lost its appeal, especially when i have to do it with 40 other people, several of whom i really dislike

so best case scenario is that my team wins the awful clusterfuck 100 player pvp fights where individual player skill means very little, then i get to sit there for hours on end doing the previously mentioned pve that i don't like anyway and next thing you know an entire weekend day is gone

this box has just been played out for way too long
  #24  
Old 05-18-2014, 03:14 AM
FaithlessKR FaithlessKR is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
this box has just been played out for way too long
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  #25  
Old 05-18-2014, 12:57 PM
LostCause LostCause is offline
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get raped cry about mass pvp seems legit.
  #26  
Old 05-18-2014, 12:59 PM
Koota Koota is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
i'm thinking zerg relative to what you actually need to kill the raid mobs; every single mob in this game can be killed with fewer than 30 people

the pvp code here also means that 9 out of 10 times the side with more players will win, whereas with a more classic pvp code i could feasibly contest with a smaller elite crew of players. there's no way to outplay draughts and sunstrikes hitting the way they do and melees hitting/interrupting as much as they do

the situation here means that if i want to compete, i have to mass recruit random people even if they're huge faggots
tl;dr
  #27  
Old 05-18-2014, 01:33 PM
Nirgon Nirgon is offline
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As a caster I'm all for channeling in both pve and pvp taking a huge nerf.

Also, partials still have a LONG way to go.

Still better than LoZ or any other box that's come along.

Here's to higher standards and enjoying RL pixels until things change.
  #28  
Old 05-18-2014, 02:38 PM
Telron Telron is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
i had no issue when it was 20-30v20-30 each repop day

now it's 50+v50+ and with numbers that large, mass pvp isn't even fun regardless of who wins

v dum
Or was it that you guys mostly lost?
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  #29  
Old 05-18-2014, 02:47 PM
Feniggles Feniggles is offline
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gets burned out after getting vp gear, lol
  #30  
Old 05-18-2014, 04:23 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
As a caster I'm all for channeling in both pve and pvp taking a huge nerf.

Also, partials still have a LONG way to go.

Still better than LoZ or any other box that's come along.

Here's to higher standards and enjoying RL pixels until things change.
every melee hit against you adds a 5% chance to interrupt your spell, which i think natively is capped at like 20%? 30%? but null changed it so that it has no cap

right now both melees and casters do way too much damage
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