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#21
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![]() Is plugging even fixable, or is it part of some EQ code fundamentals?
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Plupp, bard
Plupp, ranger (red) | ||
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#22
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#23
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just hope they do it [You must be logged in to view images. Log in or Register.] | |||
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#24
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![]() I hope they do it too. Removing plugging would be glorious.
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#25
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![]() Quote:
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Plupp, bard
Plupp, ranger (red) | |||
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#26
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![]() if someone plugging from you makes you mad you have a couple options
1) wait at the zoneline for them to come back 2) play better next time to prevent them from making it to the zoneline shits classic nameen that being said, if there was no plugging i would get 5x as many kills easily i would also die twice as much, so like twice a month on a bad month | ||
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#27
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![]() .
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Last edited by Ando; 05-22-2014 at 07:20 PM..
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#28
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![]() You simply can't haphazardly remove something like plugging from a game like Everquest. To remove it is to give greater power to classes that can gate and completely shit on melee classes. Sure a lot of people would enjoy it for group vs group or guild vs guild, but the ramifications for newer players, ungrouped melee, and small xp groups would be seriously damaging.
Requesting a mechanic like this without any limitations (like antiplug for lvl 56-60) only shows a players ignorance and/or desire to grief. Enough with the unclassic changes and interference. | ||
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#29
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![]() Quote:
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Plupp, bard
Plupp, ranger (red) | |||
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#30
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![]() Quote:
I will concede that it will make it harder on non-twinks, people starting without a big crew to not be able to plug vs a fight they have basically 0% chance of winning. | |||
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