Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 06-22-2014, 12:29 PM
magician magician is offline
Banned


Join Date: Mar 2013
Location: NA
Posts: 935
Default

lmfao
  #22  
Old 06-22-2014, 12:34 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

I hope you luck it through and don't get mad and change shit all the time
  #23  
Old 06-22-2014, 12:57 PM
Jib Jib is offline
Banned


Join Date: Apr 2014
Posts: 656
Default

pras OP
pras legit leaders board
  #24  
Old 06-22-2014, 01:00 PM
Supaskillz Supaskillz is offline
Planar Protector


Join Date: Feb 2011
Posts: 1,167
Default

how do you plan to rank difficulty? logs cant tell you levels, classes, etc.

How do you know if someone is outnumbered?
  #25  
Old 06-22-2014, 01:03 PM
vinnidel vinnidel is offline
Sarnak


Join Date: Jan 2013
Posts: 214
Default

Should definitely use/integrate hb's "proprietary code" imo. Heard it even has a special feature to discount the points of YT that was achieved through heavy use of "packet lagging" software (such software effectively lags packets in order to make the packet laggier, essentially resulting in a packet with lag. Blacks.)
  #26  
Old 06-22-2014, 01:06 PM
Gaffin 7.0 Gaffin 7.0 is offline
Banned


Join Date: Feb 2014
Posts: 1,147
Default

cant wait /yawn
  #27  
Old 06-22-2014, 01:08 PM
mikemandella mikemandella is offline
Sarnak


Join Date: Jun 2012
Posts: 457
Default

Quote:
Originally Posted by Supaskillz [You must be logged in to view images. Log in or Register.]
how do you plan to rank difficulty? logs cant tell you levels, classes, etc.

How do you know if someone is outnumbered?
That's a great question. There is basically no way to to track assists or if someone is out numbered with logs. I was thinking of a screenshot submit option that would require review.

Any of the options are going to be hard to implement and execute.

Difficulty is a lot easier because you can use already acquired data and rankings.

The more specific you get with what you want to account for the harder it becomes to track. I think there is a definitely some middle ground that would be easy to do and still rewarding.
__________________
- Oppressor
  #28  
Old 06-22-2014, 01:09 PM
mikemandella mikemandella is offline
Sarnak


Join Date: Jun 2012
Posts: 457
Default

Quote:
Originally Posted by vinnidel [You must be logged in to view images. Log in or Register.]
Should definitely use/integrate hb's "proprietary code" imo. Heard it even has a special feature to discount the points of YT that was achieved through heavy use of "packet lagging" software (such software effectively lags packets in order to make the packet laggier, essentially resulting in a packet with lag. Blacks.)
Yah meso is too busy working on the packet lagger that lags packets... Else he would be helping develop this. We are worried though that Jupe is on to him.
__________________
- Oppressor
  #29  
Old 06-22-2014, 01:23 PM
vinnidel vinnidel is offline
Sarnak


Join Date: Jan 2013
Posts: 214
Default

Quote:
Originally Posted by mikemandella [You must be logged in to view images. Log in or Register.]
Jupe is on to him.
ya, tread lightly. luckily for meso it's not autism awareness month any longer.
  #30  
Old 06-22-2014, 01:29 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Only way you're going to get a legit "difficulty" ranking is either based it off K/D ratio (which you can track) or ask people to opt in to the system by submitting their level/class and keeping it updated. Maybe flag anyone who registers a kill or death to a level 60 as a top tier type of character.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:09 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.