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#21
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![]() lmfao
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#22
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![]() I hope you luck it through and don't get mad and change shit all the time
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#23
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![]() pras OP
pras legit leaders board | ||
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#24
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![]() how do you plan to rank difficulty? logs cant tell you levels, classes, etc.
How do you know if someone is outnumbered? | ||
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#25
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![]() Should definitely use/integrate hb's "proprietary code" imo. Heard it even has a special feature to discount the points of YT that was achieved through heavy use of "packet lagging" software (such software effectively lags packets in order to make the packet laggier, essentially resulting in a packet with lag. Blacks.)
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#26
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![]() cant wait /yawn
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#27
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![]() Quote:
Any of the options are going to be hard to implement and execute. Difficulty is a lot easier because you can use already acquired data and rankings. The more specific you get with what you want to account for the harder it becomes to track. I think there is a definitely some middle ground that would be easy to do and still rewarding.
__________________
- Oppressor
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#28
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![]() Quote:
__________________
- Oppressor
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#30
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![]() Only way you're going to get a legit "difficulty" ranking is either based it off K/D ratio (which you can track) or ask people to opt in to the system by submitting their level/class and keeping it updated. Maybe flag anyone who registers a kill or death to a level 60 as a top tier type of character.
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