The titanium (and later) client's renderer is indeed not very good... but classic zones aren't representative of what it can do, either. Nicer textures, normal (bump) mapping, and maybe some improvements to texture coordinates could go a long way.
I have a tool that can convert old S3D zone geometry to the nicer EQG format and export and import it from a modelling tool, which would open up some of the slightly more modern features of the engine without fundamentally changing the shape of the zone. (The S3D -> EQG conversion part of the tool could use more work, but there's no serious use for it as yet...)
The hard part is finding people like that guy who can do the real graphics work ;p And work within the still pretty limited confines of the client's engine.
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