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  #21  
Old 07-31-2014, 04:27 PM
iruinedyourday iruinedyourday is offline
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Join Date: Apr 2014
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Quote:
Originally Posted by Aveenia [You must be logged in to view images. Log in or Register.]
I was building Neriak in Landmark very early on till they took the EQ off the branding & there was the Gategate thing & I just got annoyed with the whole thing.
haha dang that looked so cool!
  #22  
Old 07-31-2014, 07:44 PM
Zaela Zaela is offline
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Join Date: Jul 2014
Posts: 319
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The titanium (and later) client's renderer is indeed not very good... but classic zones aren't representative of what it can do, either. Nicer textures, normal (bump) mapping, and maybe some improvements to texture coordinates could go a long way.

I have a tool that can convert old S3D zone geometry to the nicer EQG format and export and import it from a modelling tool, which would open up some of the slightly more modern features of the engine without fundamentally changing the shape of the zone. (The S3D -> EQG conversion part of the tool could use more work, but there's no serious use for it as yet...)

The hard part is finding people like that guy who can do the real graphics work ;p And work within the still pretty limited confines of the client's engine.
  #23  
Old 07-31-2014, 08:46 PM
Porz Porz is offline
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Join Date: Mar 2010
Posts: 389
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Anyone Struggaling to stream with xsplit? Wont upload to twitch or justin tv just keeps saying loading video.
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