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#21
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Real reason lite running azrael is because he was able to sneak a few crowns on his toons shocker there why run a guild for the benefit of others right lite
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#22
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EQ is a numbers game. Show proof otherwise. You can start by looking on blue. I hear variance really broke up the monopolies over there just like you're suggesting. It's not like they had to forcefully create a 2 tiered system and raid rotation in order to stop TMO roflstomping everyone for 2 years straight, right?
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Gradner Goodtimes - 60 Bard | |||
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#23
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EQ was, is and always be a numbers game. The game was built in a way that allowed people to stream roll content with 10 times the numbers the raid encounter was designed around. Gear is literally the only meaningful differentiating factor in EQ character development. The only other options you get are a handful of face choices, what race you pick and where you enter your extra 30 stat points at character creation. We don't even have armor dyes in this era. For the first 4 expansions, the live team pretty much went with the idea. Raid targets began to scale upwards in difficulty at an exponential scale. They quite literally embraced the zerg mentality and not only made it the "ez mode" but REQUIRED to progress at the end game. But that type of content development could not continue forever, and facing declining server populations they began adding instanced content with raid caps in Planes of Power. You simply can't do the end game in EQ in the Velious era without the zerg. The content in Velious was designed around the assumption you'd be hitting it with 50+ people and adjusted accordingly. We have the benefit of knowing exactly what is going to happen, and your idea of 15 pals getting together to raid and hang out will not work to get the top tier of loot in Velious. So truthfully, you want to know why Nihilum stays on top and why it will always stay on top? Because nobody wants to leave the guild and risk missing out on end game Velious raiding. Combining all the factors I've outlined (gear only means of progression, need for huge raiding numbers, etc) with the current server population and you have a recipe for what is happening right now. We could probably sustain a 2nd big guild on R99 if all the lower level people in Hokuten stick around and that guild is able to stave off hemorrhaging their top players to Nihilum. But you're also fighting human nature...the desire to take the path of least resistance to what you ultimately want. I realize not everyone plays the game to kill AoW/Phara Dar, whatever. But you're in the very small minority. If you want to do nothing but PVP why even have a guild at all? Why even raid at all? Why care about variance or what is happening in the raiding scene? Just go PVP and enjoy the fact that you have tons of targets to kill. Plenty of people do that now, like 90% of the top 20 of the leaderboard. Variance does absolutely nothing to change the future of this server even if it works exactly like you say it will (which for the record, I do not believe it will). Nihilum or whatever the top guild is still going to lock down the top content, how long do you think a level 60 neckbeard in Hokuten is going to enjoy killing Fay or Talendor for nothing they can use with an almost non-existent chance at killing a mob they actually get an upgrade from? They'll eventually either quit out of boredom or app to the top guild to see the top content/gear. All your variance plan would do if successful is get a handful of people some gear before they join the uberguild (or quit), where they would have got the same gear 10x easier and months before. The ONLY way this changes is if a guild can challenge Nihilum directly. This means engaging them in PVP, defeating them, and taking the top raid targets. It's not like that hasn't happened before. The only difference is Nihilum keeps humming along and every other comparable force has proven to be a flash in the pan for various reasons not worth discussing. You make a lot of posts on how much you hate the way this server is Lite. You seem to care about the server and EQ in general or you'd have been gone a long time ago. For once, try to think of changes that will have a meaningful impact for the better, and not just the same anti-Nihilum stuff that is ignored by the players and staff alike. We get it, you hate us. You think we ruined R99. Everyone who has ever played on this server or read these forums knows this already. You want this server to change for the better? Then start doing something to help it change for the better. | |||
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#24
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in b4 Colgate TLDR
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#25
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gr8 post
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#26
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TLDR. Will gladly go back and forth with you over bullshit just for the hell of it, but noone is going to take a nobody easymoder serious enough to read that.
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better post | |||
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#27
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Feels good being a winner and not acting like a baby over dragon timer variations.
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#28
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Again, putting the trolls aside for 1 thread to actually talk to you. I've killed a hell of a lot more motherfuckers in EQ then you or anyone else in your guild dude. I know what PVP is about, I know what it is like to be in a small elite squad and take on the zerg. I came back to EQ to see the raid content I missed the first time around while fighting zergs and killing said motherfuckers. And you know what, when I was killing motherfuckers and fighting the zerg I didn't whine about the fact I wasn't decked out in top end loot because that is the choice I made. And I did said motherfucker fighting in classic, Kunark, Velious, Luclin and PoP. If you think it's bad now wait until Nihilum is decked out in end of expansion Velious loot. So how about it, want to have a meaningful conversation about how to make things better without shitty ideas like variance or would you like to go back to calling me a blubie nobody ez-moder and push another 10 apps in our direction? | |||
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#29
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tldr
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