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#1
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#2
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Why worry about something that isn't even remotely close to happening yet? Velious hasn't even been released... We've been playing Kunark for like 4 years now. You're worrying about something that wouldn't even come up till like 2018... will you be playing here still in 4 years? Will this server even exist? Will you even be alive?! Don't worry so much!
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#3
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Luclin da best.
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#4
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when they need to release luclin to keep that server alive, they should have anothe classic server open up. id pitch in for it. and so would you.
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#5
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There's been talk for quite awhile of doing custom content past Velious. Planes of Power was actually supposed to be after Velious, so I could see them getting rid of Knowledge/Tranquility and connecting those planes to the world. This will probably be done on a new server though, I think the current server is supposed to just stop at Velious. I really enjoyed the first set of SOE progression servers, even though a lot of people hated the 1 month lockouts between expansions. They were never really meant to be for casual players, it was a way to challenge raid guilds through classic content. Even though a ton of mechanics were changed to make the game much easier than P99 is now, 1 month doesn't give you very long to farm gear. I was one of the best geared players in my guild and I didn't upgrade my Velious shawl until Plane of Time, and I never upgraded my Vulak ring even though I quit mid-GoD. If you took out all the hot zone and out-of-era loot (I was using 3 items from one triggered raid mob in Dreadlands that probably shouldn't have been in the game) you have a raid guild trying to progress in mostly rags which adds a lot of challenge. So, I'd like to see something like that for the 2nd server, although 1 month lockouts probably wouldn't be very popular.
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#6
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I enjoyed Luclin and PoP greatly. The raiding was fun and rewarding. (Although I enjoy NToV loot and Velious style armor questing more.)
I think Sony made some serious missteps with Luclin though. The whole moon thing in general is just a bad idea. We didn't need Vah Shir, we already had Kerran. (And there were Kerran Monks to boot!) I found I cared about pre-Luclin raiding and story but when Luclin hit I was like "Snakes and Cats on the moon and Krishna is the final boss?!" This does not resemble EverQuest as I know it. What saved the expansion for me were the AA's. They let me work on my character outside of the raid hours and this was a lot of fun. Plus it actually let me put that raid gear to use rather than the "Raid to get gear to raid better" mentality. What should happen 3 years down the road after Velious? I say fuck Luclin. The devs should develop original, lore-friendly mini-expansions (a few zones at a time) that honors the previous 3 without rendering them obsolete and jumping the shark and sending us to the moon. There is plenty of untapped real estate in the old world to work with. And if some AA's make it into the game, that'd be great. I play a Ranger after all.
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Scythic Wolfeye - Ranger
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#7
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Anyways, Ssra Temple was one of the best EQ experiences, and the Emperor fight was badass.
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Last edited by Byrjun; 09-09-2014 at 10:40 AM..
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#8
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Best thing ranger gets in luclin is fast cast snare. Luclin ranger AAs make me want to strangle kittens and punch puppys. | |||
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#9
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The one thing they didn't get until PoP was Entrap, the fast cast snare. AAs in Luclin and PoP balanced the game hugely. Really Luclin was a great start but PoP really got it damn near perfect.
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#10
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