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Old 08-10-2014, 05:57 PM
Rec Rec is offline
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wow kids couldn't handle the difficulty of p99
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Old 08-10-2014, 06:13 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Rec [You must be logged in to view images. Log in or Register.]
wow kids couldn't handle the difficulty of p99
Pretty confident that the average p99 player couldn't make it through an LFR
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  #3  
Old 08-11-2014, 04:44 PM
Eliseus Eliseus is offline
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Originally Posted by Rec [You must be logged in to view images. Log in or Register.]
wow kids couldn't handle the difficulty of p99
What? The only thing "hard" about this is being able to deal with leveling slow (but still killing mobs with less buttons used than WoW) and having your zerg be the first one to get a claim on something, and some, if not most, would consider these skills as not "hard". There seems to be this weird misconception that Everquest is "hard" when in fact it isn't.

I put quotes around hard to emphasize that other might think this stuff is hard, but if that is the case, good thing you play here, because you would never make it in any modern day MMO.
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Old 08-11-2014, 04:52 PM
sox7d sox7d is offline
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Quote:
Originally Posted by Eliseus [You must be logged in to view images. Log in or Register.]
What? The only thing "hard" about this is being able to deal with leveling slow (but still killing mobs with less buttons used than WoW) and having your zerg be the first one to get a claim on something, and some, if not most, would consider these skills as not "hard". There seems to be this weird misconception that Everquest is "hard" when in fact it isn't.

I put quotes around hard to emphasize that other might think this stuff is hard, but if that is the case, good thing you play here, because you would never make it in any modern day MMO.
Compared to other MMOs, yeah, it is. I'm not whining in a sense that whenever I play I'm constantly dying and on-edge, exerting every brain cell I have to stay alive.

However, walk up to a typical experience-yielding mob in a modern MMO and P99 and just start attacking while spamming abilities. Do this 5 times in a row.

The modern MMO character will probably have full mana/hp by the end of it, the P99 character will probably have died/went oom by the third mob.

"BUT THAT JUST MEANS THAT THE GAME IS SLOWER!"

Maybe, but you're still not accomplishing the same thing with the same resources.

That being said, have an 8 year old kill a few lvl 50+ mobs in WoW vs doing a quad, single pulling or having adequate mana conservation in EQ.
Last edited by sox7d; 08-11-2014 at 05:06 PM..
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Old 08-11-2014, 05:19 PM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Eliseus [You must be logged in to view images. Log in or Register.]
What? The only thing "hard" about this is being able to deal with leveling slow (but still killing mobs with less buttons used than WoW) and having your zerg be the first one to get a claim on something, and some, if not most, would consider these skills as not "hard". There seems to be this weird misconception that Everquest is "hard" when in fact it isn't.

I put quotes around hard to emphasize that other might think this stuff is hard, but if that is the case, good thing you play here, because you would never make it in any modern day MMO.
Nope. EQ is still harder than any MMO I've played. Especially solo. Modern MMOs set the game up to be able to play comfortably to max level while soloing. EQ does not. Zones in modern MMO's are set up to be solo able from x level to x level. All the mobs in the zone will be in that level range. Once you level higher than those mobs, you have outleveled the zone and you go to the next zone. This is where the term "quest hub" came from.

EQ has zones set up where you can solo certain mobs efficiently. However, there are going to be much higher level mobs in that zone wandering around ready to kill you too. This in and of itself makes it much more challenging to play.

Add to that the fact that even if there are quests to do that yeild good XP or rewards, they are much harder to access due to not having shiny quest giver symbols above their heads.

End game content in EQ is where most people draw their comparisons as far as toughness goes. I haven't raided in EQ, but I'm pretty confident that this portion of the game, at this point in the timeline is much easier than modern mmos.
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Old 08-10-2014, 07:54 PM
Eliseus Eliseus is offline
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This is the same reason I laughed at the hardcore white knights yelling "Not Classic" when something changes that seems to disturb many of the players, yet when someone mentioned that boxing was classic, but not many people did it, same with item recharging and not many people did it, so it should be in the same boat, they defended that till the day they die.
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Old 08-11-2014, 12:11 PM
psway psway is offline
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I think the zone experience modifiers should be swapped around at random intervals. It seems like in velious or it might have been luclin that they started doing this. Allakhazam would then post the current hot spots as people discovered them. Either way I think it would be a big improvement as people stacking and constantly petitioning unrest camps feels completely non classic.
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Old 08-11-2014, 12:32 PM
psway psway is offline
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Here is an interesting insight to the topic, that is classic, about 1.5months after the release of velious. http://everquest.allakhazam.com/edit...rs_letter.html
Last edited by psway; 08-11-2014 at 12:35 PM..
  #9  
Old 08-11-2014, 12:54 PM
sox7d sox7d is offline
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Quote:
Originally Posted by psway [You must be logged in to view images. Log in or Register.]
Here is an interesting insight to the topic, that is classic, about 1.5months after the release of velious. http://everquest.allakhazam.com/edit...rs_letter.html
!!!
  #10  
Old 08-11-2014, 01:09 PM
Tecmos Deception Tecmos Deception is offline
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Fun stuff about ZEMs, but I bet on p99 you could put double XP into places like runnyeye and dalnir and cazic thule and they still would hardly have "legit" xp groups in them... just more PL and solo/duo.

I mean, the fact that live servers had zones that were so underused that the devs wanted to boost XP in them, despite those servers having at least double the population total of p99 (with a much larger portion of that population still in the process of leveling up)... that shows that it isn't even a population issue. The game's loot and bind mechanics and dungeon difficulties are just soooooo far from "balanced" that you can't bandaid it enough to get more than a significant number of 20s willing and able to group up to XP in the bottom of runnyeye, etc.
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