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#1
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wow kids couldn't handle the difficulty of p99
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#2
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#3
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I put quotes around hard to emphasize that other might think this stuff is hard, but if that is the case, good thing you play here, because you would never make it in any modern day MMO. | |||
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#4
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However, walk up to a typical experience-yielding mob in a modern MMO and P99 and just start attacking while spamming abilities. Do this 5 times in a row. The modern MMO character will probably have full mana/hp by the end of it, the P99 character will probably have died/went oom by the third mob. "BUT THAT JUST MEANS THAT THE GAME IS SLOWER!" Maybe, but you're still not accomplishing the same thing with the same resources. That being said, have an 8 year old kill a few lvl 50+ mobs in WoW vs doing a quad, single pulling or having adequate mana conservation in EQ. | |||
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Last edited by sox7d; 08-11-2014 at 05:06 PM..
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#5
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EQ has zones set up where you can solo certain mobs efficiently. However, there are going to be much higher level mobs in that zone wandering around ready to kill you too. This in and of itself makes it much more challenging to play. Add to that the fact that even if there are quests to do that yeild good XP or rewards, they are much harder to access due to not having shiny quest giver symbols above their heads. End game content in EQ is where most people draw their comparisons as far as toughness goes. I haven't raided in EQ, but I'm pretty confident that this portion of the game, at this point in the timeline is much easier than modern mmos. | |||
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#6
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This is the same reason I laughed at the hardcore white knights yelling "Not Classic" when something changes that seems to disturb many of the players, yet when someone mentioned that boxing was classic, but not many people did it, same with item recharging and not many people did it, so it should be in the same boat, they defended that till the day they die.
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#7
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I think the zone experience modifiers should be swapped around at random intervals. It seems like in velious or it might have been luclin that they started doing this. Allakhazam would then post the current hot spots as people discovered them. Either way I think it would be a big improvement as people stacking and constantly petitioning unrest camps feels completely non classic.
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#8
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Here is an interesting insight to the topic, that is classic, about 1.5months after the release of velious. http://everquest.allakhazam.com/edit...rs_letter.html
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Last edited by psway; 08-11-2014 at 12:35 PM..
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#9
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Quote:
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#10
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Fun stuff about ZEMs, but I bet on p99 you could put double XP into places like runnyeye and dalnir and cazic thule and they still would hardly have "legit" xp groups in them... just more PL and solo/duo.
I mean, the fact that live servers had zones that were so underused that the devs wanted to boost XP in them, despite those servers having at least double the population total of p99 (with a much larger portion of that population still in the process of leveling up)... that shows that it isn't even a population issue. The game's loot and bind mechanics and dungeon difficulties are just soooooo far from "balanced" that you can't bandaid it enough to get more than a significant number of 20s willing and able to group up to XP in the bottom of runnyeye, etc. | ||
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