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#21
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5 Troll Shaman
50 Dark Elf Enchanter 50 Old Halfling Rogue/Troll Shaman 65 Ogre Shaman 70 Erudite Paladin 85 Wood Elf Bard/Dark Elf Enchanter | |||
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#23
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![]() What's so wrong about them?
Things like balance tweaks and itemization changes are a bad idea? How so? And how exactly will they detract from the Classic 'feel'? | ||
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#24
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![]() thread is pointless sir, this server will never change. if your not happy with it, go whack off to your pipe dreams somewhere else. There was Soloing and duoing throughout all of EQ history, don't even think thats true cause thats one of the dumbest statements, you've said on this whole thread.
And you say that making a ULTRA RARE ZONE-WIDE DROPS like they did in later expansions would provide incentive for groups! Just some non-classic ideas to provide a more classic experience? /\ /\ /\ /\ /\ /\ /\ /\ Fucking oxymoron, know what that means? Know what self-contradiction means? be realistic here, Damn devs made a dream come true for many. So if your not whacking off to the idea that they decided to do it for free for the good of many, like i said go whack it off somewhere else. | ||
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#25
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http://www.exceler8ion.com/wp-conten...6/oxymoron.jpg do you get it now? | |||
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#27
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I wish you guys would provide more constructive criticism. For instance grouping experience bonus for a full group was 20% in classic, whereas it's 10% here. A lot of the things that held back some classes has not been introduced here such as mage bolt spells, snare/root overrides. I could go on and on. The point is, why isn't one of my changes actually LESS of a deviation from Classic than this server is now? Do you think balance is exactly like it was during classic? No. I applaud that so many of you are smart that you can play 1 of 5 solo classes and exceed admirably. Soloing and Duoing has always been a part of EQ, but do you ever remember solo classes gaining double the experience of a full group? All of the changes I propose try to reinforce the idea of grouping. Doing things as a group, it's everything Classic was and P1999 seems to fail at doing. It's not just the mechanics we should try to make Classic.. but the whole experience. | |||
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#28
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Almost everyone on this server plays here precisely because it's an almost exact replica of EQ anno 1999. The only things that aren't exactly right are the things that the devs haven't been able to change, or remaining bugs that are waiting to be fixed, and they're insignificant enough that they don't detract from the feel. Inventing new changes - even minor ones, and especially ones as huge as drop tables and class balance - would probably alienate the vast majority of the playerbase. Really, if you want "EQ with various changes to make gameplay easier or more pleasant" there's a wide variety of custom servers. They won't have as many players as this one, but that's probably because those changes removed the spirit of Everquest. Every single thing you do that deviates from canon will make the game less appealing to the type of player who tends to look for a classic emu server, and there's just no reason to do it, especially when the server has more than enough players to support an unaltered classic environment. | |||
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#29
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and if you believe they need it to be 20% group exp, talk about that because if thats how it was on opening day, its up for discussion. Quote:
and grouping is fine minus the bugs on zoning while in a group, missing group chat after zoning. When you get into a group you do what? work together. Well idk what kinda groups you've been in but everyone ive been in successfully accomplished some kind of goal. | ||||||
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#30
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![]() Move this pissing contest to rants and flames plz!!!
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