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Old 09-11-2010, 08:01 PM
Ridic Ridic is offline
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Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
I wouldn't use gnoll whips. The ratio is so terrible that the DPS hit will actually be noticeable to the group (warriors are perfectly decent DPS under normal circumstances, especially at low/mid-levels) and they generate virtually no aggro when you don't get procs. There will be times when you don't proc. It'll happen a lot, and when you're having bad proc luck and swinging for six damage, you're not holding aggro from anything. Obsidian Shard is the best way to go before yaks.
Not true

If you have any kind of dex by the level they can proc, and all your DW/1hs maxed out, you will proc like mad, and pull good aggro - taunt can get it done till they proc.
  #2  
Old 09-11-2010, 11:08 AM
redghosthunter redghosthunter is offline
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Originally Posted by y2sky2003 [You must be logged in to view images. Log in or Register.]
The stun immunity will be huge in that regard.
As far as i know its not live here... so OGRES have Stun Resistance... Or maybe i was mislead.
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  #3  
Old 09-12-2010, 04:32 AM
Tronjer Tronjer is offline
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Quote:
Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]
As far as i know its not live here... so OGRES have Stun Resistance... Or maybe i was mislead.
Just to clarify some myths:

- Ogres have front melee stun immunity, what translates to a small aggro boost. Spell stun, however, won't get affected by this.

- Obsidian shards are indeed the better aggro weapon from 16-37. Forget about lariats.

- No sane warrior would put starting points into dex, but try to max stamina instead. Later in Kunark you're going to wield lamentation / crystalline short sword and by the time proc weapons matter again, one has access to shiny armor with higher stat modifiers already.
  #4  
Old 09-10-2010, 10:27 AM
Omnimorph Omnimorph is offline
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Originally Posted by ziggyholiday [You must be logged in to view images. Log in or Register.]
/agree dumesh

You actually proc more when slowed.
You proc at the same rate when slowed, it's just the swings / proc ratio is lower when slowed, so if you were to riposte (or say use a riposte disc) then you'd proc more due to the increased chance to proc per swing.

T'is why people would slow themselves when shakerpaging.
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Old 09-10-2010, 12:10 PM
Kruel Kruel is offline
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Up until about lvl 15 HP items will give you your largest benfit. After lvl 15 you will want AC items.. the more AC the better IMO. If i was twinking a warrior i would drop the 1hders (unless i was grouping) and i would go with a two handed sword. I would try to get AC/HP items all the way. If i am playing to simply tank and hold aggro, then i would go for proc weapons, and a similiar armor setup. I played a warrior for 6 years as my primary.
Last edited by Kruel; 09-10-2010 at 12:15 PM.. Reason: added some info =)
  #6  
Old 09-10-2010, 06:45 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]
You proc at the same rate when slowed, it's just the swings / proc ratio is lower when slowed, so if you were to riposte (or say use a riposte disc) then you'd proc more due to the increased chance to proc per swing.

T'is why people would slow themselves when shakerpaging.
I miss that so much.

Okay, quick recap since some people have /agree'd with me while stating some things contradictory to what I posted.

Omni has the right of it here, but I think it can be stated more plainly.

On live (and unless the coding is inaccurate on P99) your attack speed has NO impact on the number of times you will proc in a given span of time. With a few specific exceptions (read: Bloodfrenzy and a few other non-classic weapons) all proc'ing weapons are designed to proc at a certain frequency (procs/time) not (procs/swing). If you get hasted, your chance to proc on any given swing will go down to compensate. If you get slowed, your chance to proc on any given swing will increase to compensate. In all cases, if you do a nice long parse, you will have the same number of procs (within statistical error, obv) in a given period of time.

Iirc, at level 60 with 255 dex, most weapons would proc about 2/min in the main hand and 1/min in the offhand. There was a lot of good work done researching this on The Steel Warrior back in the day. I'm sure a few searches will yield more background info if anyone is curious.

That said, I would be interested in doing some detailed testing on this server (or reading someone else's results and methodology). My experience on this server leads me to believe that procs are a little more common on P99 than live, so the mechanics might be a bit different.

So, FBSS = 21% more weapon dps and 21% more aggro from swings, but 0% more procs.
  #7  
Old 09-10-2010, 07:23 PM
Gawain Gawain is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
I miss that so much.

Okay, quick recap since some people have /agree'd with me while stating some things contradictory to what I posted.

Omni has the right of it here, but I think it can be stated more plainly.

On live (and unless the coding is inaccurate on P99) your attack speed has NO impact on the number of times you will proc in a given span of time. With a few specific exceptions (read: Bloodfrenzy and a few other non-classic weapons) all proc'ing weapons are designed to proc at a certain frequency (procs/time) not (procs/swing). If you get hasted, your chance to proc on any given swing will go down to compensate. If you get slowed, your chance to proc on any given swing will increase to compensate. In all cases, if you do a nice long parse, you will have the same number of procs (within statistical error, obv) in a given period of time.

Iirc, at level 60 with 255 dex, most weapons would proc about 2/min in the main hand and 1/min in the offhand. There was a lot of good work done researching this on The Steel Warrior back in the day. I'm sure a few searches will yield more background info if anyone is curious.

That said, I would be interested in doing some detailed testing on this server (or reading someone else's results and methodology). My experience on this server leads me to believe that procs are a little more common on P99 than live, so the mechanics might be a bit different.

So, FBSS = 21% more weapon dps and 21% more aggro from swings, but 0% more procs.
I thought procs were based off of a probably of swing coupled with dex... meaning the more swings = higher probability it would proc? So haste would = more swings and a higher chance of proc?
  #8  
Old 09-10-2010, 07:25 PM
Skope Skope is offline
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Quote:
Originally Posted by Gawain [You must be logged in to view images. Log in or Register.]
I thought procs were based off of a probably of swing coupled with dex... meaning the more swings = higher probability it would proc? So haste would = more swings and a higher chance of proc?
no, the only thing that affects proc rate is dex. Haste itself has no influence on procs-per-minute.
  #9  
Old 09-10-2010, 09:12 AM
Braveguard Braveguard is offline
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Twinking is evil!!!
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  #10  
Old 09-10-2010, 04:34 PM
Mollusc_Munchies Mollusc_Munchies is offline
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If you decide to go as an evil race, you may want to ditch one of your Diamondine earrings, and go with an Ivandyr's Hoop, 6ac is pretty hot, and you get a small amount of hp.

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