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  #1  
Old 10-30-2014, 02:53 PM
texwilly texwilly is offline
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This feels constructive and in agreement with most if not all players...but is this something Derubael, Sirken, Rogean, and Nilbog would even consider? I havn't followed those direct discussions much because it always seemed untouchable given the vibes senior staff have made.

I would think it would be a breath of fresh air for staff members to not be dealing with as much raid-whining for a year or so until the "green" server catches up.
  #2  
Old 10-30-2014, 03:42 PM
falkun falkun is offline
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Tex, most of the people arguing with you (metallikus, arsenalpow, erati, daldaen, myself) came to these conclusions a while ago. You must be incredibly new to TMO/the raid scene, your suggestions and logic are from your join date, 2011.
  #3  
Old 10-30-2014, 04:06 PM
texwilly texwilly is offline
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No, I've been here. I think that the current attempts at fixing this are hopeless due to the people having the conversations. We are employing the old "history knows best" policy on why variance is bad. I'm attempting to think outside of the popular thought process due to the evolution of the server and raid situation that exists NOW, not 2 years ago when variance was changed last.

Make your assumptions about what guild I am from or how new to raiding i am, it's completely irrelevant to attack the person, better to attack their ideas. I have yet to hear compelling argument against increased variance besides the number of existing raiding alternates available to guilds (a valid contest).

I am not convinced of the effect on "class R" guilds and increased variance. They cry that it hurts them, but in the extreme +-XX hour variance, it could in fact benefit them if TMO and IB are not socked at every upcoming spawn as they are now.

A final thought. Pretty much every change to date, made by the same people arguing over how to fix it this time, has resulted in extraordinary manipulation of rules and debauchery. If this were a government or big business, they would be fired and fresh people and ideas would be brought in. I do not want to be one of those people, but I find it interesting that server GM's thought long and hard about increasing variance the first time and perhaps were on the right track, they just weren't quite ready at that evolution of the server.

PS, thanks falkun for your Bard kiting guide. Made my twink much easier to get off the ground on the learning curve.
  #4  
Old 10-30-2014, 05:18 PM
texwilly texwilly is offline
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Let's say 10 mobs are in window. You think IB/TMO have 20 dedicated neckbeards to cover FTE and tracking? Sometimes we have to rustle up folks for 3 spawns...I'm presuming that even the trackers would rotate between accounts, this provides opportunities for other guilds, no?

You are extreme on one side, i guess I am extreme on the other? Both are based on assumptions.
  #5  
Old 10-30-2014, 05:45 PM
jpetrick jpetrick is offline
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How about the thing where no one wants to sit around for hours on end. I'm sure class c doesn't like their whole Saturday/Sunday being used to sit on 16 hour windows. Why the fuck can't we have 1 or 2 hour windows so people can do other things with their free time? I have never once seen a compelling reason from a GM answering this question. FFA is already a shitshow with 16 hour windows. Sure shorter windows will make that worse. Guess what though?! You don't have to contest FFA mobs if you don't want to.
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  #6  
Old 10-30-2014, 06:12 PM
Rivthis Rivthis is offline
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I said it somewhere else,

Randomize the repop so it isnt locked at 1 week or whatever it is now.


A raid mob might spawn 3 times in 1 week or not once in 2 weeks.

Back when I raided on live we actually sent out trackers to find out what was before a raid would start, or do a bat phone if we accidentally found something up and a raid wasn't planned.
  #7  
Old 10-30-2014, 06:19 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Rivthis [You must be logged in to view images. Log in or Register.]
I said it somewhere else,

Randomize the repop so it isnt locked at 1 week or whatever it is now.


A raid mob might spawn 3 times in 1 week or not once in 2 weeks.

Back when I raided on live we actually sent out trackers to find out what was before a raid would start, or do a bat phone if we accidentally found something up and a raid wasn't planned.
I've always supported the completely random timers like this . Without the c r ffa system however r would never see another mob like this unless they tracked non stop and prepped for only 1 or 2 targets at a time. I guarantee class c would simply maintain ranger tracking at important targets with as much uptime as possible. Might even keep an fte person logged at pd just due to the importance of it. We already have permanent vp toons.
  #8  
Old 10-30-2014, 06:21 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Complete removal of variance would cause a zerg fte fuckfest worse than we have seen even on low window vs pre extended Windows, but it would be the option most friendly to casual and hard core raider alike. Just have the mob spawn with someone targeted like it used to be and play fte lottery .
  #9  
Old 10-30-2014, 06:27 PM
baalzy baalzy is offline
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Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Complete removal of variance would cause a zerg fte fuckfest worse than we have seen even on low window vs pre extended Windows, but it would be the option most friendly to casual and hard core raider alike. Just have the mob spawn with someone targeted like it used to be and play fte lottery .
Certainly would be less consuming on each individuals time. Guilds would know when to stay the hell out of Hate if they don't want to be accidentally trained and arent interested / capable of doing Inny. For example.

I still like the idea of setting everyone in random zones. Or even just insta-poofing everyone in zone (including anyone who happens to be logged) to the succor point and then watching the resulting trainwreck to see who can get FTE without then dumping a train on themselves / someone else and eating a raid suspension.
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  #10  
Old 10-30-2014, 06:33 PM
Lazie Lazie is offline
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Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Complete removal of variance would cause a zerg fte fuckfest worse than we have seen even on low window vs pre extended Windows, but it would be the option most friendly to casual and hard core raider alike. Just have the mob spawn with someone targeted like it used to be and play fte lottery .
You're wrong. I love you, but there are rules that would stop this...2 tracker rule who can't fte etc. All you need at that point is "IF guild has more than 3 players at spawn in zone they forfeit their opportunity".
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