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#23
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![]() We're getting some nice gifts. Hopefully in a future patch we can take z-axis calc out entirely for spell/melee distance checks.
I reckon this would apply to both pve and pvp. | ||
#24
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![]() I will play with z axis tonight. Got to see what client limits are too. And verify what height diff is for ranged.
H
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Haynar <Millennial Snowflake Utopia>
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#25
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![]() ya if the only calc it did was measure outwards that would be awesome
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#26
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![]() Nirg and colgate can i join the pvp comittee?
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#27
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![]() pvp it clean
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#28
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![]() Quote:
didn't get a chance to test that while i was on today | |||
#29
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![]() It was the entire combat range, whick was adjusted. So it should apply to all.
H
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Haynar <Millennial Snowflake Utopia>
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#30
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![]() cool beans dawg. shit's a LOT better
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