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Originally Posted by Alunova
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I repopped ToV on beta and despawned Aaryonar, fyi. Gate is removed pending update.
Eashen still gates, I remember always fighting him near his spawn point, but I'm not sure why. I can't think of any other reason we would do that, but willing to remove it if there is any evidence.
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Some guilds pulled Eashen and Iki to zone in to kill, but his room (once the guards are dead), the ramp, and the stair room off Iki's room have good geometry too.
Some posts:
http://www.erollisimarr.com/forum/ar...p/t-16286.html
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10-12-2003 Eashen and Ikitar are weird. Both are NToV mobs but both are pretty easy and since they spawn before Aaryonar, it's easy just to go in and wack these two. Hell, last I heard, you can pull these mobs from their spawnpoint to the zone in of ToV with a Non-KOS puller team who knows what they're doing. And, in my opinion, you don't ever want to skip Eashen if you can help it. He's easily one of the best Risk vs. Reward Named in TOV.
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Discussing pulling Eashen, splitting from his guards, killing in Aary hallway. (Post NToV Rooting update). No discussion of gating or worry about it with his guards still up.
http://www.monkly-business.net/forum...hp/t-5889.html
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Eashen:
Raid should be positioned north of the CoH spot right before the stairs. Clerics on one side behind pot (west wall - AE protection) and the rest of the raid directly across from there on east wall.
Two monks to pull. Must be split from 4 guards. Eashen runs faster than the guards. MT to face south in range for heals.
Eashen of the Sky is considerably faster than his guards (who are in each of the 4 corners of his room). Single pulling him is fairly easy, but there are some things you need to know.
Set the guild up at the base of the stairs to Aary after clearing the 2 drakes there. Make a hotkey that tells the MA in the hospulls to tag you're target (i.e. /2 TAG ~{ %T }~ please).
Once the chickens are clear (preferably all of them), walk half way down the ramp, target Eashen, click your Happy Dragon and immediately back up to the pot. Once Eashen gets to you, DROP. If he's alone and your FD is successful, hit your "TAG" hotkey.
Stay right where you are until all the guards are safely at home. There may be times when you have to rush Eashen's room if you get AE'ed before they path back. Whatever the case, it is your responsibility to keep those guards away from the raid.
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http://giline.versus.jp/shiden/monster/tov05.htm
Table formatting messed up with copy/paste, but link says Gate = No.
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Eashen of the Sky
Melee Max Rampage Flurry etc
? ? ? ?
Effect Wave of Cold (AE DD)
350dmg
Recast: 12s, Resist: Cold, Range: 200
Rain of Molten Lava (AE Rain)
300dmg x3
Recast: 12s, Resist: Fire(-100), Range: 200
Resist svM svF svC svP svD
? ? ? ? ?
etc Level Slowable Gate Rooted Stunable
65 No No No No
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http://www.thesteelwarrior.org/forum...?t=4886&page=2
2003 mentioning Cyndor Lightningwing Gates. No mention of Eashen gating.
2004 thread from safehouse:
http://www.thesafehouse.org/forums/f...orth-tov/page2
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Ikatiar the Venom - 700's, slowable, rampage, pretty much Vindi with less HP and DPS.
Eashen of the Sky - 700's, wizard, 300 fire/cold AE, weak DPS due to casting. Can gate.
The 2 above are unique pulls, each being in a room with numerous mobs. There are a number of ways to pull them. You can do it single, using a bio orb, or a tag team of monks (who don't mind taking one for the team, which they will), or clearing the guards first. HINT: Ikky and Eashen are faster than their guards.
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Another poster immediately correcting the above incorrect information.
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ikatar isn't slowable, eashan doesn't gate.. zlexaks AE is 1250 or so nuke + slow, disease based ye.
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