Quote:
Originally Posted by kaev
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Any loot distribution method agreed to by the group is the best method, period. NBG works fine in a lot of cases (friends, guildmates, mix of friends/guildies and potential friends/recruits.) NBG on a super high demand item like a heiro cloak seems unlikely tho.
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I agree that there are certain situations in which NBG can work, or even be ideal, but that does not make it equitable. It is inherently discriminatory.
Static groups and guilds rationally overlook this because the growth/advancement of the larger entity as a whole is generally preferable to that of one element, and the interests of the larger entity may not necessarily align perfectly with those of a particular constituent.
Individuals more often fail to recognize the inequity of the system because the are blinded by the the ethical validity of the conclusion and never question the premise of "need."
You see, in the context of NBG, one's "need" of an item is characterized as "is able to utilize immediately to a greater capacity than an existing possession and use reasonably reflects their class' intended role." "Greed" in this context is established as any use of the item other than the one defined for "Need" and that makes sense to most of us since we generally understand greed to be desire absent of need. Here is the problem though, the NBG concept of need neglects need altogether by disqualifying alternative methods by which one might benefit to an equal or greater extent.
To illustrate, consider a group at frenzy camp in Guk. This is a fantastic group consisting of a monk, a cleric, a paladin two rogues and an enchanter. It is raining xp and the named pops, dropping the highly valued FBSS. NBG would exclude the cleric and chanter from rolling straight up because they don't "need" it. The paladin and rogues are reasonably well equipped and the monk has shit for gear. Both rogues have haste items and are alts and decline to roll since they don't "need" it either. The paladin and monk roll and....
Tune in next time for "Debunking Fallacious Game Philosophies: A Case Study Part II!