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#21
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![]() The regular Faydedar spawned and despawned I think. It was some time after Kunark came out before chars/guilds were strong enough to farm him, so binding there has its drawbacks esp early on.
But binding there also removes the benefit of binding at Seb or Karnors, whatever. I think people might bind there at first but then after a while maybe see its not such a great advantage. Like in the above example, what good is a lvl 60 Kunark char on Naggy if there is a limit added. Travelling in the old world won't be that needed. | ||
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#22
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![]() Can anyone confirm if you were able to bind people to City of Mist? I think I recall being bound here as a Warrior back in the day during Sebillis farming.
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#23
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![]() I'm not sure why binding in TD would be allowed for a week when even Sony realized the error of their ways 4 days after it went live and disabled binding there. This time around everyones gonna know from the get-go so far more people will take advantage of it now. Druids and wizards are gonna get the shaft bigtime on arguably one of the main reasons why they roll their characters.
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#24
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![]() Sometimes bugs should be recreated because they were just classic. Obviously allowing dupes into the game is bad, but recreating people binding in Tim Deep is not game breaking. I had 4 characters bound there on live and eventually I moved their bind points out. But this was a part of classic Kunark for sure. The GMs should create the skeleton right from the get-go that tells people binding there is a bad idea. If you end up eating some deaths due to Faydedar, well, that's your problem.
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#25
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![]() It wasn't a bug it was an oversight at launch or an intentional design decision that they didn't realize the impact of until four days later when they changed it.
Whatever, it's not a gamebreaker and I won't stop playing, I'm just whining on behalf of wizards and dr00ds who's arguably most defining ability is going to be severely diminished at first then slightly less so as time goes on and people are forced to re-bind elsewhere. | ||
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#26
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![]() Quote:
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#27
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![]() Only the people that can gate themselves will get extensive use out of the firepots as a port device. What hybrid or melee class wants to go die just to port? Wouldnt work anyways since your gear stays with your dead body. And yeah, if people want to take a risk of getting death-looped by Faydedar then let 'em.
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#28
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#29
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#30
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![]() Kunark was released on 4/24. These are patch notes from 4/28: http://www.tski.co.jp/baldio/patch/20000428.html
So unless they didn't follow through with it I'm not sure where the discrepancy comes from. I started in June 2000 so I don't honestly remember first-hand. | ||
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