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Old 04-06-2015, 04:56 PM
Xekk Xekk is offline
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Anyone care to explain why guild lockouts and spawn times of <12 hours wouldn't fix the pooping of socks? Is it simply the thrill of competing with other guilds to get the mob or is it just not classic?
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Old 04-06-2015, 05:01 PM
maskedmelon maskedmelon is offline
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Originally Posted by Xekk [You must be logged in to view images. Log in or Register.]
Anyone care to explain why guild lockouts and spawn times of <12 hours wouldn't fix the pooping of socks? Is it simply the thrill of competing with other guilds to get the mob or is it just not classic?
I'm with you... I am not sure why others are reluctant to hop on this sock-free bandwagon ^^
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Old 04-06-2015, 05:28 PM
Daldaen Daldaen is offline
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Originally Posted by Xekk [You must be logged in to view images. Log in or Register.]
Anyone care to explain why guild lockouts and spawn times of <12 hours wouldn't fix the pooping of socks? Is it simply the thrill of competing with other guilds to get the mob or is it just not classic?
Because some people derive their pleasure in the game by feeling unique. By feeling like they earned a rare item and they don't want anyone else to have it. Like a child on a playground with the newest toy, or clothes, or gadget.

If they spawned every 12 hours, they lose that and will be sad.

Plus that's not classic.

0 Variance is though.
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Old 04-06-2015, 06:00 PM
Juryiel Juryiel is offline
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Originally Posted by Xekk [You must be logged in to view images. Log in or Register.]
Anyone care to explain why guild lockouts and spawn times of <12 hours wouldn't fix the pooping of socks? Is it simply the thrill of competing with other guilds to get the mob or is it just not classic?
It's because guilds with more man-hours to invest inevitably feel like they should be getting more stuff than guilds with less man-hours to invest (and this is not necessarily wrong). You end up getting an arms race of increasing investment of man-hours. But increasing investment of man-hours has poopsocking as the ultimate conclusion.

And guild lockouts are tough to get people to agree specifically because they violate the idea above. Essentially they put a ceiling on invested man-hours. E.g. you may have 100 man-hours to invest, but if any man-hours over 50 make no difference in a lockout, that guild with 100 man-hours won't go along with it. It puts them on equal footing as all those lesser guilds with only 50 to 99 man-hours. They are unable to use some of their advantages to compete. To maximize their personal advantage every guild is compelled to try to set that ceiling at the maximum amount of man-hours they are willing to invest but no higher, so getting players to agree on that is tough. A rotation is essentially a lockout until everyone else has taken a turn, and even so-called casual guilds failed to keep that up.
Last edited by Juryiel; 04-06-2015 at 06:15 PM..
  #5  
Old 04-05-2015, 11:23 PM
norova norova is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
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Made that last night during the sock. I've got a call scheduled with a local car graphics place tomorrow to have my '94 Ford Escort vinyl wrapped with it. We need more people on this server who are truly serious about playing the game. This place is starting to fall; do your part to keep it alive.
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  #6  
Old 04-05-2015, 11:27 PM
Troubled Troubled is offline
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There's a whole RNF board dedicated to spreading lies about Chest.

This topic is about brainstorming to stop socking. I don't want all the goddamn mobs in Velious to have bullshit windows.
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Old 04-05-2015, 01:22 AM
Ella`Ella Ella`Ella is offline
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Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
replace all raid spawns with completely random earthquakes that may or may not ever happen. [You must be logged in to view images. Log in or Register.]
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Old 04-05-2015, 01:26 AM
khanable khanable is offline
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Old 04-05-2015, 03:34 AM
Pint Pint is offline
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Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
replace all raid spawns with completely random earthquakes that may or may not ever happen. [You must be logged in to view images. Log in or Register.]
Asgard signs
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  #10  
Old 04-05-2015, 08:30 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
replace all raid spawns with completely random earthquakes that may or may not ever happen. [You must be logged in to view images. Log in or Register.]
Remove Variance, and players will know exact spawn timer. Then GMs limit to 2 players from each guild in zone. (Instead of 2 trackers + 592058 Neckbeards at entrance... just say 2 in zone at time of spawn).

You will see more guilds participating in the raid scene if this occurs. You don't have to waste 16 hours tracking a mob. You spend the time buffing camping out, then the 5-15min raid encounter and its done. Less wasted time, more guilds participating, more CLASSIC.

I don't understand any bad aspect to this.

OR your super secret announcement may be just that, only earthquakes happening! That would be fine too. Just randomly deathtouch the guys who sit on VP Pad or bladestoppered warriors sitting at KC entrance who poopsock a sim repop. Those individuals need help.
Last edited by Daldaen; 04-05-2015 at 08:32 AM..
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