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#21
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![]() You are GOING to have to have a Warrior, Cleric and probably a Monk and a Rogue in a group in Velious. DPS, DPS, DPS. So that does not leave a hell of a lot more classes open. Slows will get resisted a LOT from both a Shaman and a Enchanter. Epic Bard would be a hell of a good addition.
So pick your last slot. Wizard good for Evac, and short bust DPS, and ports. That would be my pick even over a Druid. Mage for DPS maybe and COTH. I still play Live and the Sleeper. So I know a bit about how Velious works, and have played EQ since early 2000 pretty much non stop since. The Monk, Rogue ought to have their Epic's so they have haste weapons, and the Warrior should have a haste belt, CoF by then so they, the DPS in the group, does not need Haste from a Shaman or Enchanter, I know Bard and others stack Haste, but I think they are more of a liability than what they bring to the table. Sucks rezzing the Enchanter 10 times, and Bards are Swishy as hell, in a group for the hours you have time to play. They do, and WILL, die a lot. And all should have J Boots by then so don't need SoW. And the Cleric with CH will never come across a DPS they can not heal totally with CH. No one will EVER have 7,500 HP in Velious I don't care how much they are Twinked or Buffed. You can 4 box on the Sleeper and I run a Warrior, Cleric, Mage and Wizard. Just about the best you can do DPS wise with 4 people. I throw a Bard in there at times, but hard to do even with Melody because of dropped songs. But on here a Bard can work if they can twist 3 to 4 songs. But not many people can for hours at a time. You sure as hell don't need a one song wonder in Velious. Outdoor zones a Ranger or a Druid are pretty killer with Harmony and Druid with charm animal. Enchanter sucks in Velious with a Charmed pet because when it breaks, and it will, the damn pet is so powerful it kills all the casters in the group. I am NOT into Enchanters, to many resists, sorry, in Velious. They die too often. People are going to have to totally re think groups when it comes out. Fights will last for 4 to 5 minutes instead of 30 seconds like Kunark mobs. It will be plan B trust me. And it will take hours to set up a Raid, not minutes like now, even with Bat Phones, and a hell of a lot of people to do it. | ||
Last edited by webrunner5; 04-09-2015 at 11:46 PM..
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#22
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![]() Quote:
__________________
Escapegoat / Pharmakos / Madriax
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#23
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![]() Anyone else able to chime in on how an enchanter changes in velious? Are they basically unwanted in groups due to charm being less viable? Soloing out of the question?
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#24
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![]() Quote:
So maybe? | |||
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#25
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![]() enchanter boon buff is leet, the werewolf with 100dex +lifetap proc is beast for rogues and monks
edit: charm dps is also very viable for enc, so I dont see them dropping down the ranks very much at all. | ||
Last edited by Master Roshi; 04-09-2015 at 11:35 PM..
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#26
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![]() Quote:
It's true that Velious mobs are more magic resistant, that's a fact. Charm will drop more, slows from enc/shm/brd will get resisted more often. That being said, charm still remains god-mode, all the way through PoP iirc. I don't remember when exactly, but i remember a nerf do charmed mob damage at some point. The truth is, kunark is easy compared to Velious and we've been in it for 4 years now. Dragons dying in 16 seconds, level 1 epic rogues, epic monks with tstaffs, weaponized+hasted charmed mobs. Stuff dies really fast, effortlessly. So yes, some people will act as if the sky is falling and cry that enchanters are garbage now, but the reality is that enchanters, despite the increased MR on mobs, will remain extremely powerful and desirable in pretty much every aspect of the game. The good chanters that play with skilled people will thrive. You know a group works well together when the charm breaks and the cleric stuns the mob, the bard mezzes it and the wiz is spamming his flux staff to gain agro, all at the same time. Good teamwork will always prevail, take care of your chanter and everything will be fine. Edit: Like webrunner said, fights will last a couple minutes instead of a couple seconds, so it'll be worth it to tash/malo/occlusion every mob. This will help reduce some of the increased resistances.
__________________
Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
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Last edited by Erydan Ouragan; 04-10-2015 at 01:22 AM..
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#27
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![]() Why would a ranger go 2-hander and lose swiftwind buff? :/
Bowing becomes viable for 2 minutes every 72 minutes, and puts weaponshield on CD. I love trueshot as a toy, and I am trying to use it outside of AoE range on some fights, but it's no game changer. Velious is not bad for rangers and I love the class, but in raids we are mostly a buff bot for melee groups with a bit of dps. | ||
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#28
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![]() Quote:
__________________
![]() Kuchiki Rukia[60 Enchanter] <Transatlantic Rampage> Banned for Richgirl RMT. Remember 11.29.2011 | |||
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#29
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![]() Quote:
__________________
The Ancient Ranger
Awake again. | |||
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#30
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![]() Quote:
Where are these ppl?? PST. 59 DE Ench. | |||
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