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#21
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And yes, experience does dictate how fast you level in EQ, and more knowledge about the best spots plays a huge role. More broad experience in the game = Better knowledge about where and how to grind. Gear is also more easily accessible here than it was on live, with a few notable exceptions (FBSS, Mith2hander). I made 6-7k before hitting level 30 because I knew what I was doing - I gained multiple levels a day occasionally in my 20s (and no levels for a few weeks given my play schedule). | |||
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#22
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![]() Im soloing mostly now or duoing with my brother and the exp is really good. The duoing isnt that bad but god soloing is boring.
Choke Root Weaken Let pet beat it down... Repeat times infinity.... I would much rather be in a full group constantly chain pulling mobs as long as they were competent. My brother and I were actually talking about this the other night, part of it is you risk something inviting that third person into your duo. If they are bad they actually slow you down. So you might be hesitant to bring new people in. | ||
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#23
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![]() Yeah, I've talked about this in other topics. We've calculated out the exp, we ran the numbers, checked the difference and it's amazing.
Essentially a good soloer, Mage, can kill 6 mobs in 5 minutes at a good camp spot with little downtime. A group, to get comparable exp, would have to kill about 25-30 mobs in 5 mins which is impossible. It'd be hard to find a place with 25-30 mobs that respawn every 5 mins. It's hard for a cleric to heal the tank through 25-30 mobs every 5 mins. A wizard cannot nuke 25-30 mobs in 5 mins and still have mana. The list goes on and on... Basically the group exp bonus is 10% now, went to 20% in 2001, then went to 80% in 2004. I hope the devs give the server some kind of non-classic change, we need incentive to group up. | ||
Last edited by yaeger; 10-06-2010 at 11:39 AM..
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#24
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#25
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![]() The only thing that is really insane is the fire pet Dshield (however the thing has no HP). Its damage=level (or at least, im pretty sure it does). So at 20 the pet has a perma 18ish point damage shield, thats what a level 40ish mage can cast.
Also if you think they are insane now wait until they get that beast that is the epic pet... Thing is crazy. | ||
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#26
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But yes, the fire pet damage shield is insane. | |||
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#27
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![]() Oh I agree that the mage epic, is probably one of the most tedious and time consuming. (Close contender with the warrior epic).
But yeah, I remember grouping with a mage with it back in OS during kunark.... Was one of the holy shit wow moment. | ||
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#28
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Take that number down a bit, say a Druid kills 3 mobs in 5 mins routinely. A group would have to pull, kill, and med up enough to continue killing ~18 mobs every 5 mins. Still impossible to match the soloer. | |||
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#29
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This is also an argument against the idea that grouping was faster on live...math seems to indicate otherwise. | |||
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#30
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![]() Here's the math.
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That's why we see so many druids, mages, necros. You can level alone without the hassle of groups, not having to share any of the loot, and you gain a ton more experience. Mathematically (an example), a mage killing a mob every 50 seconds, will earn 2-3 times the exp a busy group would get. | |||
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