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  #21  
Old 04-21-2015, 11:36 PM
Technique Technique is offline
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Co-created by the guy who trammeled UO and the director of a garbage F2P kiddy game.

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And people thought elves were gay.

Enjoy playing GerbilQuest.
  #22  
Old 04-21-2015, 11:57 PM
Ezalor Ezalor is offline
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complaining about anthropomorphic animals on a forum for a game with playable lizards and cats

heh
  #23  
Old 04-22-2015, 01:15 AM
Smedy Smedy is offline
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video is down? i need 2 forumquest more
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  #24  
Old 04-22-2015, 01:48 AM
Clark Clark is offline
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This is Shadowbane 2 (from maker of shadowbane). Shadowbane was the best pvp mmo of all-time.

This game looks amazing can't believe I hadn't heard of it; good share.
  #25  
Old 04-22-2015, 07:02 AM
Quiet Quiet is offline
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Flop - You heard it here first.
  #26  
Old 04-22-2015, 07:09 AM
Zade Zade is offline
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Quote:
Originally Posted by Ezalor [You must be logged in to view images. Log in or Register.]
complaining about anthropomorphic animals on a forum for a game with playable lizards and cats

heh
qft


this game looks pretty decent and its miles away from anything Ive seen out there now. Will definitely be playing this or star citizen or both
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  #27  
Old 04-22-2015, 07:28 AM
heartbrand heartbrand is offline
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3. WHAT DO YOU MEAN BY “RESET MECHANIC”?
This “reset mechanic” is a way of returning to game to a start state, so that players remain interested in playing the game. It is a necessary ingredient to making the game work over time.

To illustrate this problem, let’s use an analogy.

Every Thanksgiving, a family gets together for a game of RISK. Only it’s not “let’s play Risk every Thanksgiving” – it’s “let’s pick up from where we left last year, in the SAME game of Risk.”

The same game. The same conflict. Year, after year, after year.

Imagine that, in year 2, Uncle Bob starts winning.

In year 3, Uncle Bob presses the advantage. By the end of this game session, Bob basically owns the board.

Fast forward 10 years. Same game. Uncle Bob is now an unassailable tyrant.

The other players (i.e. everyone other than Uncle Bob) wander away from the board – because they know they don’t stand a chance. If a new player joins the game, Bob snuffs them out in their infancy, and they quit immediately.

Everyone is bored. Even Uncle Bob is bored – because he hasn’t faced a challenge in over a decade. But he won’t give up by choice. That isn’t human nature.

In an MMO, we call this phenomenon server stagnation. The game is incredibly fun – right up until someone wins. Then, unless there is a way to start over again, the game stagnates and everyone quits.





Sounds like red99
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  #28  
Old 04-22-2015, 08:37 AM
Technique Technique is offline
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The point of a persistent world MMO is that it's—duh—persistent. If the design requires scheduled "wipes" to prevent stagnation then it's already failed at a mechanical level, or at least in influencing the perceptions of its players.

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Originally Posted by Ezalor [You must be logged in to view images. Log in or Register.]
complaining about anthropomorphic animals on a forum for a game with playable lizards and cats
Even in fantasy, there's a line between acceptable and absurd; you'd have had to trip over it and hit your head to think that a 2-foot tall pistol-wielding rodent is anything but the latter.
  #29  
Old 04-22-2015, 09:20 AM
TacoSmasher TacoSmasher is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
The point of a persistent world MMO is that it's—duh—persistent. If the design requires scheduled "wipes" to prevent stagnation then it's already failed at a mechanical level, or at least in influencing the perceptions of its players.

If you are speaking on crowfall you read/watch a bit more on their plan for the persistent worlds and campaigns.

From what they have released so far they have a lot of unique ideas. Stagnation is a problem with the whole genre of MMORPGs. Hopefully they can deliver
  #30  
Old 04-22-2015, 09:50 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
The point of a persistent world MMO is that it's—duh—persistent. If the design requires scheduled "wipes" to prevent stagnation then it's already failed at a mechanical level, or at least in influencing the perceptions of its players.


Even in fantasy, there's a line between acceptable and absurd; you'd have had to trip over it and hit your head to think that a 2-foot tall pistol-wielding rodent is anything but the latter.
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