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  #21  
Old 05-07-2015, 10:50 AM
Kutsumo Kutsumo is offline
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Originally Posted by Roguejm11 [You must be logged in to view images. Log in or Register.]
Sooo... what you are saying is that I could go full on fashion quest. I could make a DE warrior in full crafted gear with 2 lammy's and have about the same dps/agro as someone using a Wurmy.
What he's saying is that wurmslayer won't equal wurmslayer until level 58+. From 20-50, wurmslayer should have a very significant lead.
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  #22  
Old 05-07-2015, 10:53 AM
Roguejm11 Roguejm11 is offline
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Well that isn't fun.
  #23  
Old 05-07-2015, 02:45 PM
Kutsumo Kutsumo is offline
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Oops I meant to say lamentation won't equal wurmslayer until 58+. Im' sure you understood.
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  #24  
Old 05-07-2015, 04:18 PM
kaev kaev is offline
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Originally Posted by Kutsumo [You must be logged in to view images. Log in or Register.]
What he's saying is that [lamentation] won't equal wurmslayer until level 58+. From 20-50, wurmslayer should have a very significant lead.
Correct.

Another example. At L40 primary hand bonus is 5, so:
Wurmslayer's 25 base damage gives 55 modal (25*2+5), 55/40 = 1.375, vs.
Lamentation's 9 base damage gives 23 modal (9*2+5), 23/19 ~ 1.211

At L40 wurmslayer should be ~ 13.5% more dps than lamentation in primary hand, it's popular as twink gear because it works. (Note: with very high str and/or when smashing green cons wurmslayer should have an even larger edge due to the damage bonus making up less of the total damage output.)

Such a pity wurmslayer's so incredibly fugly. Every time I see a dwarf with WS equipped (fugly squared!) my eyes reflexively defocus to save me from the horror.
Last edited by kaev; 05-07-2015 at 04:21 PM..
  #25  
Old 05-11-2015, 04:10 PM
williestargell williestargell is offline
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wurmslayer will always suck for agro. regardless of whether it looks good on paper it is simply too slow. The problem is the 2nd round of combat for the wurmslayer is the 3rd-4th round of combat for fast weapons.

You will virtually always lose agro unless you wait 2 full rounds to call assist as all the monks/rogues/rangers and even nukers have dropped alot of dps before wurmslayer gets its second swing in.

wurmslayer is a dps weapon, not an agro weapon. If you're too low level to proc a decent proc then fast is the only way to go.
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  #26  
Old 05-12-2015, 11:43 AM
kaev kaev is offline
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Originally Posted by williestargell [You must be logged in to view images. Log in or Register.]
wurmslayer will always suck for agro. regardless of whether it looks good on paper it is simply too slow. The problem is the 2nd round of combat for the wurmslayer is the 3rd-4th round of combat for fast weapons.

You will virtually always lose agro unless you wait 2 full rounds to call assist as all the monks/rogues/rangers and even nukers have dropped alot of dps before wurmslayer gets its second swing in.

wurmslayer is a dps weapon, not an agro weapon. If you're too low level to proc a decent proc then fast is the only way to go.
If you're relying strictly on melee threat for agro your agro will suck, period. So many players are so twinked that mobs die too fast to punish undisciplined play with deaths/wipes, thus nobody learns to manage agro here until high level and quite a few are still terrible at it then. Seriously, I've been in groups where it was impossible to get the geniuses to back off to max melee from rooted mobs until the cleric decided he couldn't be bothered healing bad DPS anymore.

A caster/hybrid willing & able to root consistently (must be higher level than the mobs) combined with a healer who has no patience for careless/shitty play is by far the most reliable agro-management available. Nothing else compares because nobody except the warrior can be bothered to care.
  #27  
Old 05-12-2015, 12:49 PM
Swish Swish is offline
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I blame the endless sea of epic MQ rogues who don't know what an evade macro is.
  #28  
Old 05-12-2015, 09:43 PM
ctre ctre is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I blame the endless sea of epic MQ rogues who don't know what an evade macro is.
mehh ... macro? never needed it.. only 1 extra button push
  #29  
Old 06-08-2015, 02:53 AM
khandman khandman is offline
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I was always a fan of Wurmslayer in main hand, and Ssoy in offhand.
  #30  
Old 06-08-2015, 11:43 PM
Troxx Troxx is offline
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Quote:
Originally Posted by williestargell [You must be logged in to view images. Log in or Register.]
wurmslayer will always suck for agro. regardless of whether it looks good on paper it is simply too slow. The problem is the 2nd round of combat for the wurmslayer is the 3rd-4th round of combat for fast weapons.

You will virtually always lose agro unless you wait 2 full rounds to call assist as all the monks/rogues/rangers and even nukers have dropped alot of dps before wurmslayer gets its second swing in.

wurmslayer is a dps weapon, not an agro weapon. If you're too low level to proc a decent proc then fast is the only way to go.

Wrong. If you're taking procs out of the equation the ONLY thing that matters for threat potential is ratio. Speed is irrelevant until you get to higher levels and the damage bonus creeps up. Even then you have to hit level 60 db before 9/19 outclasses wurmslayer.

I don't know why everyone overlooks jade mace. Not a bad weapon for the price. No proc or trivial stats, but it's all around better than lammy for a weapons intended purpose.

Ultimately at high levels dex and procs are the name of the game. Low levels is all about steady melee threat. Ratio and haste is most important imo.
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