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#1
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+ Wood Elf
__________________
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#3
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Tunare root neck, easy quest gloves out of pog. woodelf!
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#4
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Human for robe of the spring graphic nothing else matters.
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#5
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Quote:
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#6
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Woodelf is nice if the tunare necklace is fixed (mana free basic root comes in handy...) Also get Hide (hardly works).
Humans can wear sweet robes Halflings get 5% exp bonus, sneak and hide (hardly works) Half Elfs get to be bards | ||
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#7
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still haven't chosen? chose hafling for xp bonus!
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#9
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Quote:
For solo cash camps, there are a few camps that you will be able to handle well, but you'll never really have that solo/duo power that many other classes will have. I can think of one exception being Freeti in SolB, given a druid's ability to charm bats. I'm not sure if you can solo the noble, but you shouldn't have much of a problem with the imps/bats/bugs for Xping. You will always have the luxury of porting yourself and that will become even more invaluable in the vast wastes of Velious. A druid is far more entertaining than playing a wizard overall, so if you're going purely for portability, the druid wins out. With the guild <Dial A Port>, however, finding transportation in Norrath isn't as much of a chore as it once was, making it surprisingly easy to navigate. Now, I would absolutely play a druid on Red in a PvP environment. They can port around for targets, heal, track (i guess), they get a rain-line of spells which are incredibly destructive, they can stack 2 lines of DoT spells and they can nuke for significant amounts of damage. In groups, they are viable healers because of their offensive power in the event of PvP and they can evac later on to prevent PvP (or PvE) death in your group. In the end you have to play what you think you'll enjoy. Although, leveling a druid as a first character isn't all that bad, seeing you can use him to power-level your next characters down the line. | |||
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#10
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Wood elf for not ugly and hide.
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