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  #21  
Old 07-01-2015, 08:53 PM
Cecily Cecily is offline
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How I remember it, how it actually was, how it's implemented here. 3 very different things.
  #22  
Old 07-01-2015, 10:17 PM
Utmost Utmost is offline
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One of the big knockers around here said AC will be thuper important come winter.
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  #23  
Old 07-01-2015, 10:48 PM
kaev kaev is offline
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Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
Paladin pants, however, do: http://wiki.project1999.com/Valorium_Greaves The +INT is only very slightly less valuable than the +AGI on them. Oh well, at least they have FR.
  #24  
Old 07-01-2015, 11:17 PM
Danth Danth is offline
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I suspect the Paladin and Shadow Knight Plane of Fear greaves mistakenly were assigned switched stats since the SK greaves are wis/agility.

I don't specifically gear for agility, but I do usually ask for agility buffs since there's no opportunity cost there.

Danth
  #25  
Old 07-02-2015, 01:37 AM
Naethyn Naethyn is offline
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At low life (15%ish) your AGI goes down. This is what causes the slow walk and crushing blows when low on life. Extra AGI past 75 helps when your life is low.
  #26  
Old 07-02-2015, 01:57 AM
milsorgen milsorgen is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I suspect the Paladin and Shadow Knight Plane of Fear greaves mistakenly were assigned switched stats since the SK greaves are wis/agility.

I don't specifically gear for agility, but I do usually ask for agility buffs since there's no opportunity cost there.

Danth
That's a really interesting thought, and judging by how EQ seems to be put together, likely correct.
Last edited by milsorgen; 07-02-2015 at 02:21 AM.. Reason: sperling
  #27  
Old 07-02-2015, 09:32 AM
Ocelo Ocelo is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
I don't think so, but I sure don't know everything. Anyone got a reference for this?
http://wiki.project1999.com/Statisti...lity_.28AGI.29
  #28  
Old 07-02-2015, 10:31 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
I'm frankly disgusted [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by Ocelo [You must be logged in to view images. Log in or Register.]
Agility is not worthless. Higher agility directly effects avoidance skills like Dodge. The higher the AGI, the more likely you are to Dodge.
I don't think so. I think it effects your basic avoidance, and possibly your chances to skill up in some avoidance skills (like dodge).
  #29  
Old 07-02-2015, 02:09 PM
Deliverator Deliverator is offline
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Aren't we all buddy buddy with live now? I'm sure sending an email over to their dev staff would lead to them being able to find the code involved in calculation mitigation the way it was on live classic...
  #30  
Old 07-02-2015, 02:58 PM
kaev kaev is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I suspect the Paladin and Shadow Knight Plane of Fear greaves mistakenly were assigned switched stats since the SK greaves are wis/agility.

I don't specifically gear for agility, but I do usually ask for agility buffs since there's no opportunity cost there.

Danth
Nah, I'm pretty confident the Fear pants are exactly the way they were intended to be. The original designers considered "useless" stats to be a significant for RP/lore flavor. Gear sets were designed starting with aggregate boosts to stats & attibutes that were then divvied up amongst the pieces.

For gearing, I figure 10 AGI is roughly as effective as 1 AC (i.e. I pretty much ignore AGI.) I never ask for AGI buff, and when I raided I'd always click it off if given as I prefer to use clickies and self-cast buffs as my junk buffs.
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