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  #21  
Old 07-10-2015, 01:53 PM
Samoht Samoht is offline
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Originally Posted by TarukShmaruk [You must be logged in to view images. Log in or Register.]
It works well in single player multi party RPGs but not in MMOs
Dire Maul tribute run from World of Warcraft is a great example of rogue skills working in an MMO. You have to get through a locked door through one of the following means:

A) kill the guy for the key (NOT preferred)
B) have a rogue pickpocket the key
C) have a rogue pick the lock
D) have a blacksmith use a magic key they made to open the door
E) have an engineer blast the door open

Rogues weren't required to make it through, but it was definitely a luxury to have one with you.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #22  
Old 07-10-2015, 09:22 PM
Tsalarioth Tsalarioth is offline
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Originally Posted by TarukShmaruk [You must be logged in to view images. Log in or Register.]
That's because it's dumb to completely ruin the play experience of everyone else because 1/8th or 1/16th or whatever of the class representation isn't present.

It works well in single player multi party RPGs but not in MMOs
I think it's silly to believe that everyone is entitled to play in all areas at all times. If having to find a lockpicker ruins your play experience, maybe you should try somewhere that doesn't require one. Or if you *need* to go into that area, that's why this is an MMO- it requires being social to get things done, and you will be punished for being a loner.
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