Quote:
Originally Posted by Mentathiel
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Looking at the way the models are drawn, you might be able to remove all helms with a texture-replacement. They'd still be there and they'd still be displayed on the screen, just with an invisible texture. Has anyone tried doing that?
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Can be done with a few small edits to binary data in global_chr.s3d and global4_chr.s3d, to change visibility flags for the relevant materials from the value for "normal" or "masked" (0x80000013 and 0x80000014) to the one for "non-rendered" (0 -- same thing invisible zone walls use).
Can't be very selective about which races' helms would be affected since they mostly share the same few textures (seems like leather are all the same bar iksar, for example).