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  #21  
Old 09-12-2015, 11:37 AM
Kinamara Kinamara is offline
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Join Date: May 2013
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It's worse than just getting a little laggy.

One simply cannot zone into dragon necropolis, so if you're camped there, your toon is stuck.

DO NOT ZONE INTO DRAGON NECROPOLIS until the GMs have had a chance to fix it.

I had a guide move my character out, he confirmed he issued the command to move my toon over to WFP/EC area, but the toon stayed in Dragon Necropolis.
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  #22  
Old 09-12-2015, 01:25 PM
Llodd Llodd is offline
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Join Date: Oct 2010
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Quote:
Originally Posted by Kinamara [You must be logged in to view images. Log in or Register.]
It's worse than just getting a little laggy.

One simply cannot zone into dragon necropolis, so if you're camped there, your toon is stuck.

DO NOT ZONE INTO DRAGON NECROPOLIS until the GMs have had a chance to fix it.

I had a guide move my character out, he confirmed he issued the command to move my toon over to WFP/EC area, but the toon stayed in Dragon Necropolis.
Again, which server? I ask this because on blue I or my euroscum guildies don't have any issues, and we go in there alot incl American prime time.
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  #23  
Old 09-12-2015, 01:38 PM
Kinamara Kinamara is offline
Sarnak


Join Date: May 2013
Posts: 268
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This is on the red server. Sorry for missing your post, I just read the OP and replied, instead of creating another topic about the same.
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  #24  
Old 09-15-2015, 01:36 PM
Buhbuh Buhbuh is offline
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Join Date: Jul 2010
Posts: 1,638
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It'll be okay for about a week after this coming patch when the server comes down, but after that I'm not going back until it's fixed.
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  #25  
Old 09-15-2015, 02:51 PM
Ciroco Ciroco is offline
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Join Date: Apr 2013
Posts: 366
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Again, this wouldn't be as much of an issue if the bugs had the correct HP and damage output, as people would just slaughter them.

That being said, here's another thread (granted, from 2002) in addition to the druidsgrove one already linked that suggests the beetles despawn. The constructs, however, do stay up and corpse camp. Not sure if kanras' research indicated there was a difference.

Quote:
There is a bug trap a little ways between the sliding doors and the trigger spot. If you are a gater class you can activate the trap and gate out. The bugs will despawn and the trap will reset 30 minutes later, thus giving you the opportunity to go down again if you've bound yourself nearby.
Quote:
As far as I can tell the Dragon Constructs don't despawn on their own. As a monk I was FD at the feet of the one I triggered for about two hours (I went to dinner hoping the jerk would be gone when I got back) and he was still there.
http://www.thesafehouse.org/forums/f...-solved/page21
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  #26  
Old 09-16-2015, 07:34 PM
Buhbuh Buhbuh is offline
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Join Date: Jul 2010
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Yeah, was DN this laggy in the beginning?

Could be a classic feature, but I doubt it.
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  #27  
Old 09-17-2015, 02:40 AM
Llodd Llodd is offline
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Join Date: Oct 2010
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Doubtful. The playerbase back then was much larger than red. It's super laggy on red because people are setting the traps off and not clearing the mobs. Which is why on blue it's fine; mobs get killed.
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  #28  
Old 09-17-2015, 04:47 PM
Buhbuh Buhbuh is offline
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Yeah, no one really goes to DN on our server unless they're farming rats or Vilefang, and I think most people attempt to bypass any traps that are set off (like the dozens of swarming beetles, etc).

Sometimes, very rarely, a bard swarms spiders. We aren't really hard pressed for EXP spots on Red, though.

The zone was completely down last night. I had a guide pull 6 of my toons out.
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  #29  
Old 09-17-2015, 08:39 PM
Alunova Alunova is offline
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Join Date: Apr 2013
Posts: 545
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I'll be home next week and DN will be the first thing I look at once I get settled.
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  #30  
Old 09-29-2015, 02:20 PM
Alunova Alunova is offline
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Join Date: Apr 2013
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Pending update:

Swarming beetles will despawn after 30 seconds if they are out of combat.

All other trap mobs will continue to corpse camp you forever unless more research is found.
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