#21
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I wouldn't worry about the level 1 experience. Make it so you don't get points or YT for killing anyone under a certain level. Still allow level 1's to be attacked. Not only is low level PvP fun but I don't like the idea of players being immune and safe from permadeath. Meaning they have a permanently safe bank to horde things.
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#22
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#23
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A big topic seems to be , At what level should pvp be enabled?
I think its a topic worth discussing, but lets try and stick with some truths, I'll write the pros and cons to both of the ideas PVP at level 1 Pros: 1) It mimics and holds true to the true nature of a Discord server (chaos everywhere) 2) Some players are looking forward to wrecking level ones, but would they quit the server all together if they could not plow level 1's? I'm unsure. 3) "Not only is low level PvP fun but I don't like the idea of players being immune and safe from permadeath. Meaning they have a permanently safe bank to horde things. " By HippoNipple Cons: 1) Players who become a target of griefing might end up giving up on the server all together. Thus it will cause people to stop playing lowering the overall population, possibly the overall fun. 2) GM will have to take the time to make 20 spawn points for every starting city. "Could" cause possible bug issues, taking more time for the server to develop. 3) Possible exploitations may arise if killing low level players gives any sort of value. - By HippoNipple ---------------------------------------------------- Will add more to the pros and cons list when good valid points arrive in this thread. | ||
Last edited by Arshis; 09-25-2015 at 05:40 PM..
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#24
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IF the server will have a 3-500 xp bonus, this conversation about pvp at level 1 being an issue is a non issue.
It will take like 5 spiderling kills with a dagger to get to level 2. It will take 30-40 minuets to get to level 6+ | ||
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#25
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It becomes an issue if you can attack level 1's and someone comes in first because they killed 100 level 1's. Just gotta make sure the point system negates low level kills and allow level 1's to be attacked in my opinion. | |||
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#26
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My interruption of the podcast was they were leaning toward 200% I think?
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#27
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I sure hope its 500 so I can get 50 in a few days.
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#28
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If you make it 1:1 then yea level 1's would be as valuable as level 50s ad that doesn't work. I bet they do something like the farther from the killers level that target is, the less points youll get.. seems simple enough no? lvl 20 kills a level 1 and gets 1/10th of a point, a level 20 kills a level 20 and gets 1 point? Something like that I dono. Glad I dont have to come up with it [You must be logged in to view images. Log in or Register.] | |||
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#29
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Back when leader boards were enabled on Tallon, highest player kills were always like lvl 19 twinks. People with the highest player kill points were like the servers best pvpers all level 60. So the live server did have a varried point system. But classes were so unbalanced back then.
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#30
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-- The noob zone camping could be out of control, some thought would have to be put in to prevent this. -- Not sure how hard to code but account shared stash could be interesting. Im not thinking through all the ramifications right now but dying in hardcore in Path of exile and at least having some starter gear for your next toon was nice. | |||||||
Last edited by Tradesonred; 09-26-2015 at 01:08 AM..
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