Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 10-13-2015, 10:06 AM
Malevz Malevz is offline
Planar Protector


Join Date: Dec 2011
Location: Vancouver BC
Posts: 1,325
Default

On live you were immune to anything non lure or without a -200 -300 resist adjust at like 120. Consider yourself lucky you play here.
__________________
Valtiel
  #22  
Old 10-13-2015, 10:11 AM
Ragnaros Ragnaros is offline
Planar Protector

Ragnaros's Avatar

Join Date: Dec 2014
Location: Cambridge, United Kingdom
Posts: 2,379
Default

Use lures moran
__________________
  #23  
Old 10-13-2015, 10:18 AM
Bokke Bokke is offline
Kobold


Join Date: Sep 2013
Posts: 180
Default

Quote:
Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
On live you were immune to anything non lure or without a -200 -300 resist adjust at like 120. Consider yourself lucky you play here.
This is simply not true.

Enchanter/Cleric nukes landed a lot more on live than they do now (they dont land at all), usually low partials. Not that it mattered since neither one could nuke anyone with hp gear dead.

Druid FR nukes landed a lot more in the 30-80% partial range. Much fewer resists and much fewer full damage. About the same for mage nukes.

In general it seems that the window from full damage, to partials, to full resist is really small right now. On live we used to see many more partials, even very low partials like 10% damage. It used to be that when you put on a piece of gear with resists on it you could see an immediate change in how much you were partialling a nuke for. Not here where 1 piece can take you from getting hit for 80% damage to fully resisting.

The climb from 100FR-200FR should be noticable in partials, and by the time you are at 200FR nukes should still not full resist very often, but should hit for minimal damage (10% or something).
  #24  
Old 10-13-2015, 10:22 AM
Malevz Malevz is offline
Planar Protector


Join Date: Dec 2011
Location: Vancouver BC
Posts: 1,325
Default

Quote:
Originally Posted by Bokke [You must be logged in to view images. Log in or Register.]
This is simply not true.

Enchanter/Cleric nukes landed a lot more on live than they do now (they dont land at all), usually low partials. Not that it mattered since neither one could nuke anyone with hp gear dead.

Druid FR nukes landed a lot more in the 30-80% partial range. Much fewer resists and much fewer full damage. About the same for mage nukes.

In general it seems that the window from full damage, to partials, to full resist is really small right now. On live we used to see many more partials, even very low partials like 10% damage. It used to be that when you put on a piece of gear with resists on it you could see an immediate change in how much you were partialling a nuke for. Not here where 1 piece can take you from getting hit for 80% damage to fully resisting.

The climb from 100FR-200FR should be noticable in partials, and by the time you are at 200FR nukes should still not full resist very often, but should hit for minimal damage (10% or something).
Druid nukes, rains, mage nukes, enchanter, cleric nukes, if you were max level, fighting someone max level, and had 120+ resist live, were fully resisted 9 out of 10 times.
__________________
Valtiel
  #25  
Old 10-13-2015, 10:25 AM
Stasis01 Stasis01 is offline
Banned


Join Date: Oct 2012
Posts: 4,402
Default

I dunno I remember shit differently, from my memory on live druids never nuked. When they did it was doing minimal as fuck dmg.

Here they play like wizards and fuck my day up if I'm unbuffed, although I'm sure the heavy hitters like Gong and Colgate aren't too worried about em.
  #26  
Old 10-13-2015, 10:25 AM
Ragnaros Ragnaros is offline
Planar Protector

Ragnaros's Avatar

Join Date: Dec 2014
Location: Cambridge, United Kingdom
Posts: 2,379
Default

Quote:
Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
Druid nukes, rains, mage nukes, enchanter, cleric nukes, if you were max level, fighting someone max level, and had 120+ resist live, were fully resisted 9 out of 10 times.
You played a blue server on live... You wouldnt know.
__________________
  #27  
Old 10-13-2015, 10:27 AM
Stasis01 Stasis01 is offline
Banned


Join Date: Oct 2012
Posts: 4,402
Default

I remember Darkoan would just WD/arms dot and try to melee my pumices etc.

They never bursted people down.
  #28  
Old 10-13-2015, 10:29 AM
Gylen Gylen is offline
Sarnak


Join Date: Aug 2011
Posts: 259
Default

^
  #29  
Old 10-13-2015, 10:29 AM
Malevz Malevz is offline
Planar Protector


Join Date: Dec 2011
Location: Vancouver BC
Posts: 1,325
Default

Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
I dunno I remember shit differently, from my memory on live druids never nuked. When they did it was doing minimal as fuck dmg.

Here they play like wizards and fuck my day up if I'm unbuffed, although I'm sure the heavy hitters like Gong and Colgate aren't too worried about em.
Ya, on vallon it was a battle of attrition. Since people kept top slot open first thing a druid would do is low level/mana free dot you with arm dot, then winged death would get burried at the bottom of buffs. Playing a rogue later on most druids would just damage shield themselves with their back in a corner and chain heal, if you tried to pumice they would hit you with their weapon then back in the corner.

Druids didn't nuke unless they were fighting someone in really terrible gear, and even then it wasn't viable.
__________________
Valtiel
  #30  
Old 10-13-2015, 10:38 AM
Genedin Genedin is offline
Banned


Join Date: Dec 2012
Posts: 1,525
Default

Right. Because in classic Meele didn't do so much dmg they could destroy a Druid in the corner. Like to see that tried here.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:50 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.