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Old 10-14-2015, 02:04 PM
Macc Macc is offline
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Originally Posted by snufzaimoverlord [You must be logged in to view images. Log in or Register.]
Everyone on the server thinks they are the best at everything and velious was a reality check. It's why friends sit at POM tree hoping for a naked cr kill, why tmo sticks to HOT, and why cs etc does whatever they do. The server is so inundated with anti social gimps that it cant support another guild even fielding 40 people because of all the conflicting egos. It's not a population problem, it's a fucktard problem that can't be fixed.

Glad I get to enjoy EQ at the top with my pals.
So just for clarification, are you saying Empire is filled with Socially Well Adjusted Human Beings?

I just knew all those people couldn't be banding together for the pixel gains. It had to be something else. I just could not put my finger on it
  #2  
Old 10-14-2015, 12:59 PM
Kergan Kergan is offline
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It's super weird how every progression guild on live did it and then it happened here. I definitely did not see it coming.
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  #3  
Old 10-14-2015, 01:05 PM
simp403 simp403 is offline
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Some people don't want to join a zerg guild for raid content. I don't see why that's so difficult to understand or, God forbid, acknowledge. I personally don't see the fun in locking down raid content through sheer numbers alone. One of the main draws of this server is supposed to be large-scale PvP fights, particularly over raid content. It adds an additional element to the endgame besides gearing. However, that draw is marginalized when a bunch of people flock to a single guild to zerg raid content. It just seems counterinuitive to promote a playstyle that will ultimately shorten the lifespan of the server as well as diminish one of its better qualities.
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Old 10-14-2015, 01:56 PM
Rejji Rejji is offline
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Originally Posted by simp403 [You must be logged in to view images. Log in or Register.]
Some people don't want to join a zerg guild for raid content. I don't see why that's so difficult to understand or, God forbid, acknowledge. I personally don't see the fun in locking down raid content through sheer numbers alone. One of the main draws of this server is supposed to be large-scale PvP fights, particularly over raid content. It adds an additional element to the endgame besides gearing. However, that draw is marginalized when a bunch of people flock to a single guild to zerg raid content. It just seems counterinuitive to promote a playstyle that will ultimately shorten the lifespan of the server as well as diminish one of its better qualities.
It's not hard to understand. Nobody is forcing anyone to recruit and nobody is starving any other guild from content. Velious requires a certain amount of players, so the guilds that ARE interested in end game bosses need to have the size to do it.

Friends "chooses" to stay small are the ones that are complaining about not having members enough to do anything. Weird.

I don't really see thunderdome, casual scum, or TMO crying (except Brobb). And I know Casual scum and TMO both raid.
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Old 10-14-2015, 02:01 PM
simp403 simp403 is offline
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Originally Posted by Rejji [You must be logged in to view images. Log in or Register.]
I don't really see thunderdome, casual scum, or TMO crying (except Brobb). And I know Casual scum and TMO both raid.
Thunderdome is effectively a leveling guild at this point.

I'm not saying that this dynamic prevents raiding altogether. However, how often can TMO actually contest a raid mob against Empire? It seems to me like anything Empire chooses to raid belongs to them due to the inability of other guilds to field the same numbers.

Sure, other guilds can try to recruit more, but recruits will still be drawn to Empire anyways due to its ability to lock out content, thus resulting in a negative feedback loop that reinforces the status quo.
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Old 10-14-2015, 03:09 PM
Kergan Kergan is offline
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Originally Posted by simp403 [You must be logged in to view images. Log in or Register.]
Some people don't want to join a zerg guild for raid content. I don't see why that's so difficult to understand or, God forbid, acknowledge. I personally don't see the fun in locking down raid content through sheer numbers alone. One of the main draws of this server is supposed to be large-scale PvP fights, particularly over raid content. It adds an additional element to the endgame besides gearing. However, that draw is marginalized when a bunch of people flock to a single guild to zerg raid content. It just seems counterinuitive to promote a playstyle that will ultimately shorten the lifespan of the server as well as diminish one of its better qualities.
Just like every other person to complain about the size of guilds you fail to realize you're playing the wrong video game.

There is a reason on every single PVP server in the history of EQ the same exact thing has happened. It's not the people, or the server - it's the game. The draw of this server is to duplicate the classic experience which is exactly what has happened.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #7  
Old 10-14-2015, 04:36 PM
simp403 simp403 is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Just like every other person to complain about the size of guilds you fail to realize you're playing the wrong video game.

There is a reason on every single PVP server in the history of EQ the same exact thing has happened. It's not the people, or the server - it's the game. The draw of this server is to duplicate the classic experience which is exactly what has happened.
Yeah, it makes sense why it would happen. It is just disappointing that there isn't more competition. In Live, there were expansions in the pipe. Here, though, once a character gets geared, that's it. They can fight other players, but there's no new content to look forward to. With more guilds competing for raid content, there would be more large-scale PvP and people wouldn't use up the remaining raid content as quickly.
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Old 10-14-2015, 03:15 PM
ghakim ghakim is offline
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Quote:
Originally Posted by simp403 [You must be logged in to view images. Log in or Register.]
Some people don't want to join a zerg guild for raid content. I don't see why that's so difficult to understand or, God forbid, acknowledge. I personally don't see the fun in locking down raid content through sheer numbers alone. One of the main draws of this server is supposed to be large-scale PvP fights, particularly over raid content. It adds an additional element to the endgame besides gearing. However, that draw is marginalized when a bunch of people flock to a single guild to zerg raid content. It just seems counterinuitive to promote a playstyle that will ultimately shorten the lifespan of the server as well as diminish one of its better qualities.
On a red server one guild dominating all the raid content is the natural balancing point for the server. People may not like it but it is the only outcome given enough time for a server like this. There is two main reasons for this.

The main draw of this game is character progression.

A secondary draw to game is UNFAIR pvp. Everyone wants there character to be stronger then the other guys so they can beat them up and prove their dick bigger.

Noone really wants a fair fight. Everyone wants to be stronger then there opponent in some way.

You might not like it or not be able to admit that but it's the truth.

Given that is the two main draws for this game two guilds actually competing with each other over raid content makes absolutely no sense. People really want UNFAIR pvp and people really want character progression. This will always lead to 1 dominate guild.

If the experiment was to repeat the same thing would happen. 1 completely dominate guild and a few other guilds taking the scraps.
  #9  
Old 10-14-2015, 03:46 PM
Malevz Malevz is offline
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Originally Posted by simp403 [You must be logged in to view images. Log in or Register.]
zerg guild ... sheer numbers...
Funny since most guilds did it with more people on live... and you could resist things like fear reliably with 255 resists on live, and things like Zlandicar's stun were single target not AE, and there were no luclin era flurry drakes in ntov... etc....and they still needed more...

The reason people don't forumquest as hard/as much is because on live people didn't take the game so seriously (well not this seriously). Forumquesting is mostly people bitching and crying about losing because they can't hold a guild together full of greedy ego driven players, and framing it in a way that tries to make it appear they want 'more PvP' or 'what is best for the server'.

The rest is people bragging or trolling about something. There is really no value in anything that's posted on boards anymore, if there ever was.
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  #10  
Old 10-14-2015, 07:45 PM
Yuuvy The Destroyer Yuuvy The Destroyer is offline
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Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
Funny since most guilds did it with more people on live... and you could resist things like fear reliably with 255 resists on live, and things like Zlandicar's stun were single target not AE, and there were no luclin era flurry drakes in ntov... etc....and they still needed more...

The reason people don't forumquest as hard/as much is because on live people didn't take the game so seriously (well not this seriously). Forumquesting is mostly people bitching and crying about losing because they can't hold a guild together full of greedy ego driven players, and framing it in a way that tries to make it appear they want 'more PvP' or 'what is best for the server'.

The rest is people bragging or trolling about something. There is really no value in anything that's posted on boards anymore, if there ever was.
Most progression oriented uber guilds on live did not raid with 70+ people.
The exceptions being those first few aow kills, tunare and sometimes vyemm.
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