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			#1  
			
			
			
			
			
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 I just knew all those people couldn't be banding together for the pixel gains. It had to be something else. I just could not put my finger on it | |||
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			#2  
			
			
			
			
			
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 |   It's super weird how every progression guild on live did it and then it happened here. I definitely did not see it coming. | ||
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			#3  
			
			
			
			
			
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 |   Some people don't want to join a zerg guild for raid content. I don't see why that's so difficult to understand or, God forbid, acknowledge. I personally don't see the fun in locking down raid content through sheer numbers alone. One of the main draws of this server is supposed to be large-scale PvP fights, particularly over raid content. It adds an additional element to the endgame besides gearing. However, that draw is marginalized when a bunch of people flock to a single guild to zerg raid content. It just seems counterinuitive to promote a playstyle that will ultimately shorten the lifespan of the server as well as diminish one of its better qualities. 
				__________________ Dinobots | ||
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			#4  
			
			
			
			
			
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 Friends "chooses" to stay small are the ones that are complaining about not having members enough to do anything. Weird. I don't really see thunderdome, casual scum, or TMO crying (except Brobb). And I know Casual scum and TMO both raid. | |||
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			#5  
			
			
			
			
			
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 I'm not saying that this dynamic prevents raiding altogether. However, how often can TMO actually contest a raid mob against Empire? It seems to me like anything Empire chooses to raid belongs to them due to the inability of other guilds to field the same numbers. Sure, other guilds can try to recruit more, but recruits will still be drawn to Empire anyways due to its ability to lock out content, thus resulting in a negative feedback loop that reinforces the status quo. 
				__________________ Dinobots | |||
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			#6  
			
			
			
			
			
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 There is a reason on every single PVP server in the history of EQ the same exact thing has happened. It's not the people, or the server - it's the game. The draw of this server is to duplicate the classic experience which is exactly what has happened. | |||
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			#7  
			
			
			
			
			
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 |   Quote: 
 
				__________________ Dinobots | |||
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			#8  
			
			
			
			
			
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 The main draw of this game is character progression. A secondary draw to game is UNFAIR pvp. Everyone wants there character to be stronger then the other guys so they can beat them up and prove their dick bigger. Noone really wants a fair fight. Everyone wants to be stronger then there opponent in some way. You might not like it or not be able to admit that but it's the truth. Given that is the two main draws for this game two guilds actually competing with each other over raid content makes absolutely no sense. People really want UNFAIR pvp and people really want character progression. This will always lead to 1 dominate guild. If the experiment was to repeat the same thing would happen. 1 completely dominate guild and a few other guilds taking the scraps. | |||
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			#9  
			
			
			
			
			
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 The reason people don't forumquest as hard/as much is because on live people didn't take the game so seriously (well not this seriously). Forumquesting is mostly people bitching and crying about losing because they can't hold a guild together full of greedy ego driven players, and framing it in a way that tries to make it appear they want 'more PvP' or 'what is best for the server'. The rest is people bragging or trolling about something. There is really no value in anything that's posted on boards anymore, if there ever was. 
				__________________ Valtiel   | |||
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			#10  
			
			
			
			
			
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 |   Quote: 
 The exceptions being those first few aow kills, tunare and sometimes vyemm. | |||
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