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#21
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#22
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![]() Quote:
The skill level determines how reliable they are. | |||
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#23
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![]() In Defense of Agility
I know we all like to think of ourselves as never getting into trouble and going to low hitpoints in a fight, but you know damn well it happens. People with a few +AGI stats are going to make it to the zoneline. You folks sitting at 75 AGI will die.
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"Extinction is the rule. Survival is the exception." -Carl Sagan
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#26
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![]() Agility to AC conversion is like, 9 agility per 1 AC.
It's fucking horrible and probably the worst stat in the game PVE wise. | ||
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#27
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![]() The reason for the poor returns from Agility is because not all AC is created equally. Agility adds "miss" AC. Hypothetically, with higher Agility you should be missed more often. Armor and AC buffs add mitigation AC which simply skews DI a little lower and which has no effect whatsoever on base damage (minimum hit). Point being: Since mitigation AC simply lowers damage, while Agility AC can eliminate a damage round completely, 1 AC from agility is worth more than one AC from armor.
Disclaimer: The above assumes the stats at least function in-game as they should. Given P1999 and Eq-emulator's historic problems with AC and combat in general, this assumption is not a sure thing. In my own gearing I do not focus on Agility as a stat; that's pretty hard to do as a tank type due to the lack of Agility on plate armor. I will, however, ask for Agility buffs when available. Danth | ||
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#28
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#29
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![]() So what's so great about dex? Does it do anything aside from improve your proc rate? I hear a lot about how "agi sucks" (and I don't know how borked EQEMU is, but http://www.monkly-business.net/forum...hlight=Agility seems to say it does *something*) ... but why would anyone without a proc'ing weapon want dex above agi?
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#30
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![]() agility is important in EvE Online.
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Current Games:
Naw | ||
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