![]() |
#1
|
|||
|
![]() Is there a resist check on this spell?
I remember this spell being a near worthless, with a chance that it would fail, and usually aggro on a fail. It was bad enough that I don't remember it being used to break camps, the accepted method of camp breaking was to just pull all the mobs and mez or root park the adds. A cleric or enchanter trying to use this resulted in a dead caster. I've never gotten a resist when using this spell on project 1999. an old thread from 2000, discussing the spell: http://www.eqclerics.org/forums/arch...hp/t-6234.html from xornn's guide again, about halfway down the page: Aggro-Reduction Lull (1), Soothe (8), Calm (20), Pacify (39) Like Whirl Till You Hurl, this spell line was a one time immensely powerful, allowing caster to calm a mob for 2 minutes so that it wouldn't aggro or assist mobs beyond the radius the spell reduced it to. (1 pace in the case of Pacify... mobs are wider than one pace.) This so trivialized encounters that should have been crowd control nightmares (as single pulling was easy), the spell line was nerfed into oblivion by giving it an extreme resist rate, and giving bounces the chance to aggro. Still, it does possess some use on green mobs, where your level drastically reduces the chances of resists or drawing aggro. http://xornn.tripod.com/Spells/spell.htm | ||
|
|
|