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View Poll Results: Did the frolgloks of Trakanon's Teet kill non-undead mobs on live EverQuest servers?
There was little or no fighting between mobs in TT on Live EQ 20 80.00%
The Frogloks of TT on Live EQ would KOS everything but the undead 5 20.00%
Voters: 25. You may not vote on this poll

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  #21  
Old 12-31-2015, 03:39 AM
Droog007 Droog007 is offline
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Quote:
Originally Posted by Buellen [You must be logged in to view images. Log in or Register.]
Due to pathing problems you have froglock all over the place TT , with full spell book for the caster they will quickly over come any non forelock in the area.
Another thing you seem to be confused about: The roaming spawns can pop as a froglok, a sabertooth, a raptor, a mantrap, or an iksar skeleton.

Here's how I know this: when I zone into TT and start tracking, there's nothing in the zone but frogloks and undead (as long as no players have been actively killing these mobs). When I pull a hunter or forager from across the zone, I sometimes get a froglok or undead add. Also, when fear kiting, sometimes we get adds from mobs that path near our camp. A short time after killing those adds, sometimes I'll notice a sabertooth or a cockatrice on track ... it'll wander around for a short while before meeting its end at the webbed hands of the frogloks. This process repeats until the killed spawn repops as a froglok. This mob is now safe as long as it doesn't pick a fight with a player.

I'd like to be in TT when the zone is reset sometime. Immediately afterwards I could hit tracking and see the variety of mobs that I should be seeing all the time. And if I kept watching track, I would see all the tigers, cockatrices, raptors, and mantraps gradually be replaced by frogloks or skeletons. It's not that the animals are constantly spawning and just kept killed off because there are too many frogs with too much power roaming in too many places - it's that each roaming spawn is eventually populated as a froglok or skeleton... and then there is peace in Trakanon's Teeth.
Last edited by Droog007; 12-31-2015 at 04:05 AM..
  #22  
Old 12-31-2015, 04:10 AM
Droog007 Droog007 is offline
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I'd be willing to bet that even if there were no froglok shamans in this zone, and instead the frogloks only spawned as the warrior types - we'd have the same outcome. This is not about some delicate balance of power. It's just about incorrect behavior.
  #23  
Old 01-03-2016, 04:58 AM
Buellen Buellen is offline
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Did some searching

The only reference to my memory of frog locks KOS other mob is this, and its not a direct correlation.

================================================== ====================

"oct 9 2003 patch notes

The Froglok Hunter and Forager will no longer be killed by the inhabitants of Trakanon's Teeth, so they should be easier to find."

================================================== ====================

1) where forager and hunter only ones kos to all and would be assisted by other frog locks when hunter forager where engaged by other mobs ?

or

2) all frog lock where KOS to other mobs and the forager and hunter where flagged this way and needed to be changed ?


*** pathing for forager and hunter sound correct but as to the rest of the mobs in Track Teeth this link has map showing how i remember TT mob behavior.

http://www.antonica.org/forums/messa...1dc21c74c45003

Look at his second part it has the mob pathing and concentration and explanations that fit my memory

Hope this helps 8)
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Last edited by Buellen; 01-03-2016 at 05:11 AM..
  #24  
Old 01-04-2016, 12:24 AM
Droog007 Droog007 is offline
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I've found magelo to be a great site for checking out how mobs spawn and where they move around.

Check this page out if you haven't: http://eq.magelo.com/zone/95

Click on a few of the normal mobs and see where they range according to this database. Honestly I think we're pretty close to that. At any rate - I think it's close enough - and as you said, pathing could be a lot of trouble to fiddle around with.

All I want is an attitude adjustment on the FrogloksOfKunark such that they will cease their wanton aggression towards the flora and fauna of Trakanon's Teeth. I truly believe what we have in this respect is NOT classic.
  #25  
Old 01-04-2016, 12:49 AM
Droog007 Droog007 is offline
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Quote:
Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
The roaming spawns can pop as a froglok, a sabertooth, a raptor, a mantrap, or an iksar skeleton.
I left out cockatrices... oops. This bears repeating anyhow - It's important to understand that we don't have 50 cockatrice spawn points, 50 sabertooth tiger spawn points, 100 froglok spawn points (totally made-up numbers), and so on, and that the 50 cockatrices are continually spawning and being quickly dispatched by the powerful and numerous frogloks.

These mobs, as they get killed, are eventually (via RNG and an encounter table) replaced with frogloks.

I fully recognize that the magelo data is updated from Live EQ and can't just be taken at face value without first doing some research to see if it may have remained unchanged all these years - but you can see that the stronger version of the trakanasaur, the trakaraptor, occupies the same patrol zones as the stronger versions of the frogloks, such as the urd shamans. Similarly, the Erollisi man-trap (lower in level than the bloodthorn) runs in the same circles as the froglok shin warriors.

Honestly, at a glance it appears to me that magelo is a very good reference for a classic version of TT if you simply ignore the mobs that have been added over the years.
Last edited by Droog007; 01-04-2016 at 12:52 AM..
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