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  #21  
Old 12-31-2015, 01:45 PM
Feanol Feanol is offline
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Very cool.
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  #22  
Old 01-02-2016, 07:09 PM
Kremit Kremit is offline
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Quote:
Originally Posted by captnamazing [You must be logged in to view images. Log in or Register.]
Great share [You must be logged in to view images. Log in or Register.]

I also made a BW chain command during my days leveling as a warrior.

/doability #
/pause 50
/doability #
/pause 50
/doability #

Hope this helps a leveling melee out there somewhere!
/pause 50 was too short. /pause 100 worked right on the money
  #23  
Old 01-02-2016, 09:18 PM
Lemonhead Lemonhead is offline
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Ya, It actually speeds up slightly with level...at 46 its like 92 or 93. Also, you can go /pause 100, /doability 2, to get 5 binds in.

The /pause, something pauses after that command.
  #24  
Old 01-02-2016, 09:57 PM
Kremit Kremit is offline
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Quote:
Originally Posted by Lemonhead [You must be logged in to view images. Log in or Register.]
Ya, It actually speeds up slightly with level...at 46 its like 92 or 93. Also, you can go /pause 100, /doability 2, to get 5 binds in.

The /pause, something pauses after that command.
Oh yea? i'll look forward to that then! Great tip thanks.
  #25  
Old 01-02-2016, 11:35 PM
Cecily Cecily is offline
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Quote:
Originally Posted by InfiniteCascade [You must be logged in to view images. Log in or Register.]
If you thought this was a exploit then why did you not report it? I don't feel as though this is a exploit of any type, at low levels you would bind wound for about 20, mid level range about 35 and 52 at maximum, not sure how you would be CHing noobs with a 52 point heal that caps to 70% but more power to you.
Because if they fix it, I cant use it if I really need it. Duh. It's more like 100 points and I'm pretty sure I hate you. Yes it's an exploit though. Let me elaborate. You're healing yourself during combat on a pure melee solo. That's not how those classes work, the exception being mend and that's a very long cool down. 2 or 3 binds might allow you to solo content that would otherwise kill you. It's an unintended advantage for classes that should be working with others.
Last edited by Cecily; 01-02-2016 at 11:43 PM..
  #26  
Old 01-03-2016, 02:11 PM
Lemonhead Lemonhead is offline
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I don't disagree with Cecily, in that this is one of those "exploits" where we are pushing the classic mechanics to the limit with something not intended by the original devs. But, to me, this seems like a lot of what p99 is about right now.

There are many examples of this: Monks with 30 insta-click roots in a bag, Warriors slowing on the reg, everyone complete healing, and perhaps most glaringly using several tricks to make AE's hit 50+ mobs without getting hit back. These all have more impact than this I would think.

I don't know, I think it's kind of cool seeing all the tricks that could have been on live, but of course, this is purely an opinion. Maybe there should be a balance to keep the game classic in spirit, rather than classic in pure mechanics. It certainly messes up game play when one character or one group is consuming an entire zone.
  #27  
Old 01-03-2016, 02:18 PM
Naethyn Naethyn is offline
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The /stand is the magic here. Instead of /target a (which fails often), I've cut the macro down to these lines:

/pause 2, /target "yourname"
/pause 2, /doability 1
/pause 2, /stand

I find it better to hit the "Toggle last two targets" key, which retargets my last mob, and then I return attack on manually.
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  #28  
Old 01-04-2016, 08:07 AM
InfiniteCascade InfiniteCascade is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Because if they fix it, I cant use it if I really need it. Duh. It's more like 100 points and I'm pretty sure I hate you. Yes it's an exploit though. Let me elaborate. You're healing yourself during combat on a pure melee solo. That's not how those classes work, the exception being mend and that's a very long cool down. 2 or 3 binds might allow you to solo content that would otherwise kill you. It's an unintended advantage for classes that should be working with others.
The formula is 1 HP per 4 points of Bind Wound with skill cap of 210. Anything you fight will hit for more then what you can Bind Wound. So when using this ability you will end up taking/losing 1 attack phase which will result in the Bind Wound then being pointless unless it misses you, but even then it takes roughly 8 seconds to get the health from this ability and if for any reason you get knocked back, pushed it cancels.
  #29  
Old 01-04-2016, 01:06 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
The /stand is the magic here. Instead of /target a (which fails often), I've cut the macro down to these lines:

/pause 2, /target "yourname"
/pause 2, /doability 1
/pause 2, /stand

I find it better to hit the "Toggle last two targets" key, which retargets my last mob, and then I return attack on manually.
if /stand gets nerfed you can also open and close a corpse window to stand up without breaking bind wound. Being hit, or hitting the sit button while it says 'stand' also works. Don't press that button when it says 'sit' though!
  #30  
Old 01-04-2016, 01:31 PM
Naethyn Naethyn is offline
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Quote:
Originally Posted by InfiniteCascade [You must be logged in to view images. Log in or Register.]
The formula is 1 HP per 4 points of Bind Wound with skill cap of 210. Anything you fight will hit for more then what you can Bind Wound. So when using this ability you will end up taking/losing 1 attack phase which will result in the Bind Wound then being pointless unless it misses you, but even then it takes roughly 8 seconds to get the health from this ability and if for any reason you get knocked back, pushed it cancels.
While the numbers may seem insignificant, lets put it into perspective. A Fungi heals about 150 hp per minute. Max Bind Wound heals 52 hp every 10 seconds or 520 health per minute.
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