#21
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and that red doesnt have a rotation but lets say it did, you would have 100 some empire against 60 thunderdome item levels reqs also not classic at all | |||
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#22
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On RZ I think my fav moment was in the sabbat when the Blood of Kings people refused me enchanter arms or some shit from Hate so we (the begotten) killed all of their members at the raid and then went to war. That was such an odd thing - you'd literally raid with people then after the raid you'd be at war with them. Amazing how that made it so you didn't have to congregate in a single zerg guild and could keep your own identity guild wise, get plenty of PVP and loot for all. That system would work perfectly here with the low pop but there are too many blood feuding angry nerds to make it work. | |||
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#23
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Coin loot was retarded because there were never any good rewards. The entire system was put in place for like corpse summon potions not available to neutral/good teams and not much else. I had hundreds of coins sitting in the bank not even worth turning them in. Exp rate is so high you can outlevel a twink PKer in a single night, the only people whining about getting PK'd by twinks are people who want to solo shit at the entrance to mistmoore/unrest in rags and wonder why they get jacked. Everything else you suggested either requires GMs to be present or coding time so will never happen. | |||
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#24
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I was thinking these rules would apply for a new server or a reset.
If population is only steady for one large Zerg guild, the server will die. Rivalry breeds activity. PvP fixes would be instant cast after a clicky. Charm instant kill on pets. Anything deemed out of balance. Plugs could be fixed by the LD character appearing in zone after plug. PvP rewards could be similar to WoW with armor sets or weapons geared towards PvP. Tradeskills could become relevant with craft able PvP gear. Items could become slot able. Quests could be altered to daily or weekly which makes players cross paths. Rewards from weeklies/daylies would benefit the player or maybe even twinks. As for level regs on items, I just would hate to see new people quit because someone delvled just to be mayor of black burrow. Make being in the fight more important then never dying. (Josheb creates a magical portal) Guilds could have prearranged battles for loot/money/spawns. It happened on RZ. End game content would be avaible but I wouldn't pass Kunark. Raiding just got to serious after Velious. Do all GMs on red just quit after a fashion? Edit spelling *been blazing | ||
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#25
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They were definitely a force. I don't know what happened to TB towards Velious but I remember them getting ostracized/poached for their PvP antics and not playing the politics as well as IE was doing. Going down the BoK guild list was a huge trip, like the who's who of Rallos. So many names. I remember being in Facultas Ultrimque the most, and being forced into KOS retirement. Ascending Dawn maintained an FU guild list after the war, even years later in Wudan it caused serious problems for me. I was afraid of being guildkicked on a weekly basis. Received many threats and extortion attempts even in Gates of Discord era. I bet they received a ton of complaints from ex-PB, TB, BoK, etc. PvPers. stephans was often abused by Ascending Dawn to extract tribute payments and extort even years later. Finally I went to Legends again and got a name change (like everyone else had to do). The server had an immersion level unlike any other. And it wasn't due to our ages or anything like that. The politics, personalities, and the community were just so unique on Rallos Zek. http://ralloszek.stephans.org/rz/pla...yer_name=Rufin
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
Last edited by AzzarTheGod; 02-15-2016 at 02:54 AM..
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#26
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A lot of the things you're talking about are custom (like PVP crafted gear) and go against the nature of the project. There are other servers that cater to PVP by modifying the classic game around it, but that won't happen with any P99 server. | |||
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#27
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#28
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By playing the politics ofc I mean sucking the right dicks. IE kept a steady supply and would never take the chances tB would.
I was forced to quit from the political climate, so I'd say that's a fair assessment of the outcome not only for tB but for anyone who PvP'd at all. All dinosaurs by Luclin with a lot of help from the GMs.
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | ||
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#29
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RZ was definitely its own thing. Now that I think about it, the turtle fights are the Lodizal battles that happened pre-SZ when velious came out. Pvp wasn't completely borked yet and I still had fun in those days (Dark Carnival), but even RZ lost its charm as expansions rolled out.
SZ had its own charm but honestly the team disparity kinda ruined things for me. It was fun trashing entire goodie guilds with a handful in luclin, but after a while it became old hat and lost its appeal. Too small a guild to do the big bosses and no reason to get bigger since we didn't need more people for pvp, just pve, and frankly, EQ pve isn't worth the poopsocking required. Not when other games beckoned. | ||
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#30
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SZ was lame after the <Ruin> vs <DBC>/<Tides> war ended. Not that long after launch.
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | ||
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