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Old 12-27-2010, 10:06 PM
Badmartigan Badmartigan is offline
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Quote:
Originally Posted by quellren [You must be logged in to view images. Log in or Register.]
^^This.

I cannot believe how broken-overpowered Necros are. Even more-so with a little support, like a druid.
My favorite to duo with was always a druid or a shaman until i got jboots.. then i just wanted more deeps.


btw your not gonna do efreeti without CH(Cleric)/ENC
  #2  
Old 02-03-2011, 02:13 AM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by quellren [You must be logged in to view images. Log in or Register.]
^^This.

I cannot believe how broken-overpowered Necros are. Even more-so with a little support, like a druid.
Clearly you havent seen a chanter/cleric paired.

With heals a chanter is 10x stronger than a necro.
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  #3  
Old 12-27-2010, 01:16 AM
Dr4z3r Dr4z3r is offline
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I'd strongly recommend AGAINST having a Warrior, Rogue, or Paladin, or SK.

Any of these classes would need to get into melee range to be of use, and that meas committing yourselves to only fighting things the melee can live through. And that means turning the druid into a healbot, basically ruining the flexibility of your trio.

I'd recommend Bard or Enchanter, with an option on Shaman.
  #4  
Old 12-27-2010, 10:45 AM
Rasah Rasah is offline
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Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
I'd strongly recommend AGAINST having a Warrior, Rogue, or Paladin, or SK.

Any of these classes would need to get into melee range to be of use, and that meas committing yourselves to only fighting things the melee can live through. And that means turning the druid into a healbot, basically ruining the flexibility of your trio.
I disagree. If they are already fear kiting or aggro kiting, the melee can beat on it from behind right next to Jabober. If they are root/rotting, then perhaps I would agree with you. Depends on their killing strategy.
  #5  
Old 12-27-2010, 02:44 PM
Mcbard Mcbard is offline
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Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
I'd strongly recommend AGAINST having a Warrior, Rogue, or Paladin, or SK.

Any of these classes would need to get into melee range to be of use, and that meas committing yourselves to only fighting things the melee can live through. And that means turning the druid into a healbot, basically ruining the flexibility of your trio.

I'd recommend Bard or Enchanter, with an option on Shaman.
Not really.. you can stand just on the edge of the hitbox and hit the mob while agro remains on the pet.
  #6  
Old 12-26-2010, 07:49 PM
Rasah Rasah is offline
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How about a rogue? If you are going to fear kite, the constant backstab will be good. And as hitpoints ramp up in Kunark and Velious, it would be nice to get that extra melee damage.
  #7  
Old 12-26-2010, 09:46 PM
Scrooge Scrooge is offline
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He should play whatever is fun for him! There is no right answer here.
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  #8  
Old 12-26-2010, 10:55 PM
freakyuno freakyuno is offline
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Bard is a fantastic addition to any necro group, especially small ones where the necro is the main pivot in the group.

Regen song can fully negate the necro's self mana regen, built in slows, snares, mez, charms, and clarity as well as the travel benefits.
  #9  
Old 12-27-2010, 12:08 PM
Nuggie Nuggie is offline
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I still say enchanter. Druids can't harmony in dungeons. And how can you disregard the most powerful class? I doubt you could kill efreeti lord with another necro added to group. Much less compete in kunark dungeons.
  #10  
Old 12-27-2010, 03:17 PM
PureLo PureLo is offline
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I would say Bard is the best option if you all just wanted to trio outdoor zones especially. If indoor then I would say chanter is the best overall third option complimenting them both inside and out.

Basically to have mana regen on the druid would be super helpful considering Necro has the built in mana regen you don't want the druid slacking so Bard or Chanter would help cure that. Both are excellent utility, but Shaman could work also in the sense of getting the pet buffed and aiding in DoTs.

Solid melee wouldn't be all the smart unless it is perhaps a monk who can FD/mend/bind wound sufficiently, but even then I wouldn't suggest it.
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