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  #21  
Old 06-01-2016, 10:06 AM
DMN DMN is offline
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The server tracks pet pathing on follow by using the loc of the controller. If the server though i was still in my med spot then my pet should not have been in rnage to to attack and enemy because accoding to the sever both of us are rather ar away.

I give zero fux about your CV, real or immagined, explain that or don't post.
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  #22  
Old 06-01-2016, 10:08 AM
Thulack Thulack is offline
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Packetloss=loss of some not all packets.Packets contain information. If some of the information was getting to the server it doesnt take into account if those actions are logical it just does them.
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  #23  
Old 06-01-2016, 10:13 AM
Daywolf Daywolf is offline
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Oh and nobody said "local", not sure where you got that from. There is a literal string of servers between yiu and the p99 server. Bad server could be 800 miles away. Local is only your computer, where the 13yo unpatched win98 eq client crashed.
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  #24  
Old 06-01-2016, 05:46 PM
Dillian Dillian is offline
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Gildor had me rolling lmao
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  #25  
Old 06-06-2016, 08:06 AM
DMN DMN is offline
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Apparently turdlick and derpwolf are convinced you can lose packet for over 30 seconds, only to find it later. I guess it was rerouted around the planet a couple of times? I miss the 90s when only half the internet was full of stupid people.
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  #26  
Old 06-06-2016, 10:50 AM
Daywolf Daywolf is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Apparently turdlick and derpwolf are convinced you can lose packet for over 30 seconds, only to find it later.
Still trollin this thread? When you set up UDP/IP it just depends on the settings, but yes it deals with late/missing packets quite well. I'm pretty sure they are running TCP/IP here though, so no, you were headed for a likely disco with all it's dirty effects. It's just the way the server code works, and better you crash than the server. Some even have been caught using cheats in this way, instantly traveling around etc. I know, I caught someone doing it one time and the GM dropped the perma-ban hammer on him (so not worth doing).
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  #27  
Old 06-06-2016, 11:15 AM
DMN DMN is offline
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When morons like you and others specifically link this thread on other threads bcausee you ar too stupid to form a cogent argument. I'm tearing that ass up. You don't like it, quit bending over and spreading your buttcheeks. This is where you apologize for being a moron or show how a packet gets lost for 30+ seconds and the miraculously gets processed by the server.
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  #28  
Old 06-06-2016, 11:27 AM
Crawdad Crawdad is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
When morons like you and others specifically link this thread on other threads bcausee you ar too stupid to form a cogent argument. I'm tearing that ass up. You don't like it, quit bending over and spreading your buttcheeks. This is where you apologize for being a moron or show how a packet gets lost for 30+ seconds and the miraculously gets processed by the server.
I don't know why myself or anyone is trying to help you after how rude you're being.

Thulack drew you an..adequate picture to illustrate how servers work. If you want to see it yourself, run a trace route from your computer to Project 1999.

Open command prompt-> type "tracert www.project1999.com" ->Look at what it spits out. If at any point in the list you see something time out, you are having a problem with that server/gateway, not necessarily Project 1999. If you want to understand everything, Read this.

I've had it happen to me a couple times. A few weeks ago I was in Unrest and went Linkdead, could barely make it to the server select screen. Couldn't go to the wiki page or Project1999 because somewhere along the lines (Atlanta for me) something was screwy.

Edit to Add: This is also classic as fudge. Just because you are going LD doesn't mean its a clean cut or that everything you're doing doesn't get sent. You'd see this during Live in packed/buggy zones hosted on crappy servers. Ssra, Trak's Teeth and Velks in particular back-in-the-day.
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Last edited by Crawdad; 06-06-2016 at 11:30 AM..
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  #29  
Old 06-06-2016, 11:35 AM
DMN DMN is offline
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Turdlick didn't do anything but show he's a moron. Packets don't get lost for 30 seconds only to be miraculously processed by the server later.
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  #30  
Old 06-06-2016, 11:40 AM
Crawdad Crawdad is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Turdlick didn't do anything but show he's a moron. Packets don't get lost for 30 seconds only to be miraculously processed by the server later.
https://en.wikipedia.org/wiki/Packet_loss
Quote:
Originally Posted by Packetloss wiki
During typical network congestion, not all packets in a stream are dropped. This means that undropped packets will arrive with low latency compared to retransmitted packets, which arrive with high latency. Not only do the retransmitted packets have to travel part of the way twice, but the sender will not realize the packet has been dropped until it either fails to receive acknowledgement of receipt in the expected order, or fails to receive acknowledgement for a long enough time that it assumes the packet has been dropped as opposed to merely delayed.
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