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			#21  
			
			
			
			
			
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 |   To be fair though the Erudite custom helmet is buggy as hell.. and it will likely never be fixed. | ||
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			#22  
			
			
			
			
			
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			#23  
			
			
			
			
			
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 |   I admit to being pretty bad at this game, but I value Wisdom below Strength and Stamina on my paladin. I assume Colgate is talking about PvP paladins specifically? 
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			#24  
			
			
			
			
			
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 and go all wisdom -- a hie can start with 120 wisdom, @ 60 the 20 or so extra wisdom = a extra heal or celestial cleanse ( hoT ) so you either have 100-200 more hp@ 60 for choosing a dwarf or an extra heal of 543-700hp. now translate that to soloing/tanking ( you're never gunna be tanking much more than Kunark bosses and entry level velious named, i.e I've tanked mobs like PD, Dracolich, HoT named/ToV Drakes ) so therefore in the long run its better to have extra mana as a dwarf paladin I stupidly went str/stm but lucky have access to some fine velious loots: my str is around 233 and stm is closing in on 170ish, my wisdom is hurting though and will only break 3k mana once I get a Dwarf Slayer Belt and Silver Bracer of Speed. Had I rolled a HIE, I would easily see my self having 3k mana already. I am building my Paladin around a balanced blend: aiming for 5.2k hp, 1.4k+ac and 3k+ mana with aego/fos/stm buffs. | |||
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						Last edited by Farzo; 06-07-2016 at 09:56 AM..
					
					
				
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			#26  
			
			
			
			
			
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 |   A counterpoint to the wis argument though.. While a bigger manapool is of course nice, it only really benefits you in a fight where you start at 100% mana and have a reasonable expectation of running completely OOM before the fight is over. I can't remember the last time I did that in EQ. | ||
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			#27  
			
			
			
			
			
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 each point of stamina is 5.2 hp celestial cleansing returns about 3x the amount of hp more than the amount of mana you invest in it (700 vs 225) so, when factoring into healing yourself, which you should be doing very often since celestial cleansing is such a retarded spell, even in a group scenario, wisdom becomes around 6 times more effective than stamina for a paladin when factoring into healing others, wisdom is infinitely more effective than stamina for each 3 points of wisdom, that allows you to cast about 1 more stun, and for every 6 points of wisdom, that allows you to cast 1 more enstill so, for both soloing and grouping, i can't ever see why i'd want to prioritize stamina over wisdom; it's not like paladins often tank things where an extra 130 hp (dwarf) is going to help me more than an extra ~125 mana (high elf) when considering raiding, your hp pool doesn't matter whatsoever as a paladin, but your mana pool does | |||
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			#28  
			
			
			
			
			
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 coupled with the fact that paladins get yaulp 3 (+30 str) and are supposed to get yaulp 4 (+40 str), and frenzied strength (shit buff but +40 str still), there is honestly zero reason you should even think about strength plus, you're playing a paladin, strength shouldn't even matter anyway because at the end of the day you're doing like 15 damage per second at best | |||
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			#29  
			
			
			
			
			
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 |   As Trollhide mentioned, however, mana pool size only ever matters when you blow an entire mana bar in one fight. This really doesn't happen all that often. It's why wizard dps sucks so bad in normal exp groups even if they stack +INT and +mana items to maximize their pool. Mana regen is what determines long-term spell casting ability for dps or for heals. Similar things could be said of hps, but complete heal actually does become more efficient as the tank's total hp pool increases. 
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			#30  
			
			
			
			
			
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 |   i tend to blow my paladin's entire mana bar all the time in both groups and soloing; i guess it just depends on how actively you're pulling and how involved you are in crowd control as a paladin, which you should be | ||
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