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#1
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Since you list issue #1 as movement speed then that narrows things down quite a bit: Shaman, Druid, Ranger, Bard are the only ones with a movement speed buff.
Don't want to pull, remove Ranger. Any of the remaining 3 are good at what they do (Druid gets a little weak 40+ but still serviceable). All 3 are good in groups. In terms of staying busy I'd rate it: Bard (assuming not a lazy one song Bard), Shaman, then Druid. Since you say you want to be appreciated as a good player I would recommend playing a grouping Bard. People love grouping Bards who are on their game with twisting the right songs. However, if you never ever want to pull again I'd go with Shaman or Druid since you'll be expected to stay in camp and keep medding. Bards are occasionally called on to pull, although much less so than Monks, Rangers, and main tanks. | ||
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Last edited by port9001; 07-15-2016 at 05:24 PM..
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#2
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I'm also trying to decide between a Dwarf Paladin, Cleric, or Warrior :P But I want to be a dwarf
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#3
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shadowknight (when played correctly) can make for a great DPS class. requires little healing, and can offtank in a pinch
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#5
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not knocking SKs, they are fun to play and that's my main on live but I would hardly consider them a "great dps class" relative to a comparatively-geared actual dps class, especially in Velious era
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#6
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Quote:
As for movement: you can easily, easily either farm the plat for Jboots on a Mage or simply camp them yourself. Really, it's quite easy either way. Mage is the absolute best (you might argue tied with Necro) class for pure plat farming. You can't solo the high end mobs like an Enchanter or Shaman, but your pet can absolutely mow through guards, seafuries, hill giants, spectres, etc... and do so with essentially no risk. As for the roots, get a bag full of Wooly Silk Spider Nets or Crystalline Silk Nets. The latter are dirt cheap and will save your life repeatedly even with a 2 second cast time. Eventually you will get a full bag of the instant cast (and rechargeable) Wooly Silk Nets, at which point not having the actual spell root becomes more of a minor annoyance than a big deal, since you can carry around 30 instant casts of root with you in one bag, which is more than sufficient for breaking camps solo or for the occasional emergency root when caught without a pet up. Mage is a great middle ground class in terms of actions per minute. You aren't running around pulling or casting all the time, but you've got to keep your pet attacking, hasted and well positioned, should be spamming your Burnt Wood Staff as much as possible, recasting DS on the tank frequently, and summoning mod rods and other items as needed. You've also got a surprisingly diverse (for such a seemingly limited class) range of playstyles depending on whether you are soloing, duoing or grouping. Example: solo you should be using the pet reclaim method with a fire pet, duoing you might fear kite with a Necro or Druid, or pet tank with a healer. And grouped you'll be keeping up a DS, summoning items (and players with CoTH) and occasionally blowing your mana bar on nukes or emergency CCing with pet offtank and root nets on an overpull. tl;dr there's a lot more to the Mage class than /pet attack while you med or run around in circles. | |||
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#7
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OP I think your issues are more with your playstyle and less with your class itself.
Playing monk for a full group kinda sucks. Go for a duo with a shaman or a trio like mnk/shm/nec or mnk/clr/enc and you'll have a lot more fun. Mages at low level only look bad due to ridiculous twinkage. Especially now that NPC DA/DW checks are up, Mages do a LOT of damage at high level. There are plenty of people on the server who are lazy/bad. You have to make a friends list and/or join a guild and find the ones who don't suck. | ||
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#8
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Enchanter is so cool!
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#9
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I don't know why jboots are even an issue. I play an enchanter and just get by using SoW potions. Eventually you slay enough guards with either mage or enc or necro to buy your jboots. Don't even need to farm any rare drops in some deep dungeon to get enough cash.
Shamans are incredibly powerful, but it's a very long road and extremely expensive too. Having SoW from lvl 9 on is convenient, but not enough to suffer the weakness of the class before shaman gets all tricks of their trade (pet, JBB, epic, Torpor etc.). Shamans are mediocre soloers before they get most of their rather expensive equipment. | ||
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Last edited by Kotopes; 07-30-2016 at 04:25 AM..
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#10
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I might try to level up an enchanter. I like to HAVE things to do, I just don't like pulling 24/7.
I have a pretty decked out monk, and lots of alts with their own gear, so thankfully I can level each without too much fear | ||
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