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| View Poll Results: How large should windows be? | |||
| Status Quo |
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10 | 11.36% |
| Smaller windows |
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47 | 53.41% |
| Larger windows |
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31 | 35.23% |
| Voters: 88. You may not vote on this poll | |||
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#1
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If windows were enlarged significantly then tactics would just change to utilize fewer trackers at once with people taking turns on those. For example, if you had 96h windows in ToV, you'd basically just keep a ranger tracker and rogue FTE online around the clock all week.
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Last edited by Victorio; 07-26-2016 at 12:38 PM..
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#2
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So what I'm hearing here is that there is zero hope that anyone other than the two raid guilds will get targets...So fuck them anyway.
That's the sentiment more or less? You can bring a horse to water but you can't make them drink. Short windows would allow casual guilds to race better than any of these options. I know what I'm talking about because unlike most casual guild players, I know what it takes to get an FTE. You run to the dragon after a tracker calls it. Its not something only hardcore guilds can do...unless you make the windows huge. | ||
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#3
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As a very casual player and nowhere near being a raider, how _I_ would have my fantasy online game (stuck in my head) played out with these raid bosses (dragons) would be as followed:
+/- one week _and_ +/- 24 hours so it would be quite random. Then I would have these raid bosses not appearing on any forms of tracking. "Realistically", it is not like these dragons would be walking around leaving footprints. Thus if you want to see if something is there, then risk your way into the depth of the dungeon and look into its lair... ...and if you're fried to a crisp, then yes - the raid boss awaits. A bit of an evil streak in me. | ||
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#4
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Quote:
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Last edited by JurisDictum; 07-26-2016 at 02:12 PM..
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#5
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Quote:
Which leads me into one of my annoyances with Live as it added expansions. As players, we were supposed to be some mere mortal with gifts. Enough experience and we attempt to slaughter mythical beasts (dragons). Then we gained more power and went to kick some god and goddess ass without question, without a disruption of power on the mortal planes. But then we went beyond immortal beings and knocked the teeth out of some demi-god vampire. Afterwards we went out to take out gobble-de-**** named mobs that were not worshiped but apparently were much more powerful than our initial gods and goddesses? Perhaps I played too much second (and a touch of third) edition of Advanced Dungeons and Dragons where entering the immortal planes was an undertaking unto itself. And then to confront an immortal that could with a mere thought, practically destroy you...? Just my thoughts. | |||
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#6
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Perhaps the larger window voters also prefer a different system than FTE. Kinda nulls the whole experienced raider angle you think you're speaking from
Do continue with the public self stimulation though | ||
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#7
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We got:
1) camping for days on end 2) rotation 3) FTE to choose from. Rotation is basically out from what I can tell. I tried advocating rotation. The reality is that most influential players hate the idea of rotation. Casual guilds don't care enough to insist on one loudly enough to get it. If they all came together they might be able to get a rotation that would let them have dragons. My suggestion was 1 week a month for casuals. They could work out for themselves how they play. Because rotation is out, I think small windows is the 2nd best option. But I'm all ears if someone has a better idea that doesn't totally violate classic. Edit: there is also the Luclin alternative. But we all know that's a pipe dream. | ||
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#8
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can i get a list of influential players?
how did they become so powerful? | ||
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#9
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First of all, they can talk in the raid forums.
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#10
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Very Important Elfs
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