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  #21  
Old 08-28-2016, 03:08 AM
drelk001 drelk001 is offline
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yeah... but lore wise, plus later on, didnt they stay with the dark elves for a while?
  #22  
Old 08-28-2016, 06:23 AM
Vibe Vibe is offline
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Luclin enabled gnomes to be SKS, halflings to be rangers , you guys mustve forgot or didnt play that far on live....and in EQ2, any race can be any class. Gnomes monks etc
  #23  
Old 08-28-2016, 10:55 AM
myriverse myriverse is offline
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I'm completely opposed to racial class restrictions.
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  #24  
Old 08-28-2016, 12:17 PM
Nixtar Nixtar is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
There are a lot of npc iksar rogues, but I guess cabalisian iksar are above that?
Exactly, those who turn to rogue-like ways are cast out(the word pariah means someone who is shunned or cast out from society, for example). Then there are Iksar exiles, bandits, and marauders. The shaman epic has a mob called Iksar Manslayer which is denoted as dishonourable and having a dark soul.

So while a rogue may be able to cause terror from the shadows, the once dominant and proud Iksars of Cab simply believe it is beneath them. It is true monks have some tricks up their sleeve but ultimately it is about martial prowess and not about stabbing people in the back, and with the Necro/SK you see them coming, they destroy you over time and use fear and terror in a way you know and see who's doing it to you. A Cazic Shaman is probably more like a Defiler from EQ2 in that it focus on spiritual domination over communication.
  #25  
Old 08-28-2016, 06:49 PM
Jaleth Jaleth is offline
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And I've never understood no human shaman. I mean, I don't know about the rest of you guys/girls, but all the shaman I've heard about were humans.

/ponder
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  #26  
Old 08-28-2016, 06:59 PM
Cecily Cecily is offline
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It's just arbitrary game design decisions.
  #27  
Old 08-28-2016, 07:06 PM
LordRayken LordRayken is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
It's just arbitrary game design decisions.
I kind of disagree, there's a lot of lore behind the characters.
  #28  
Old 08-28-2016, 08:39 PM
rollin5k rollin5k is offline
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Classes should've been a little more restrictive IMO. Should halflings really be casting spells??
Iksars shouldn't be playable at all.
Barbarians shouldn't be rogues.
Stuff like that.
I'm sure everyone agrees
  #29  
Old 08-28-2016, 08:50 PM
jolanar jolanar is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
It's just arbitrary game design decisions.
Yah, having game lore sure is arbitrary.
  #30  
Old 08-28-2016, 09:08 PM
Cen Cen is offline
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Quote:
Originally Posted by daskullicious [You must be logged in to view images. Log in or Register.]
didnt live allowed gnome to be SKs at some point? it ring a bell
Yep. Because Gnomes can be Warriors, Clerics, and Necromancers, both ends of the hybrid scale, they opened up Gnome SK and Paladin.

Because Halflings were allowed Cleric, Warrior, and Druid, both ends of that hybrid scale, they were allowed to be Paladins and Rangers.

Erudites can't be warriors because they can't reach the strength side of the scale. That makes sense. Paladin and SK are a dip toward that, but Erudites aren't fighters.
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