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  #21  
Old 09-05-2016, 02:42 PM
JurisDictum JurisDictum is offline
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Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
I gotta say I expected way more people to berg out when they made this change. All we got so far is some lameass (rdfg87) crying that AoEing is classic to justify his gamebreaking zone disrupting behavior. I'm disappointed at the lack of nerdrage in this thread.
The EQ fanatics that would bug out already have their 13 different 60 characters now. If not -- they can just hit up their extensive list of EQ fanatic buddies to PL them.
  #22  
Old 09-05-2016, 03:03 PM
zanderklocke zanderklocke is offline
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25 mobs is still a fair amount of mobs. I think it's a pretty good compromise with the players. Power leveling and the such can happen, it'll just take longer. I'm curious if monk power levels will be faster than AoE power levels.
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  #23  
Old 09-05-2016, 03:30 PM
Tasslehofp99 Tasslehofp99 is offline
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The earliest I remember AoE groups happening on live was probably just before Luclin/during Luclin. I remember them being in Seb, no where else.

The pull would be from chef entrance area through the zone all the way to the disco pad. I never remember AoE groups anywhere else though, really.
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  #24  
Old 09-05-2016, 03:37 PM
Tupakk Tupakk is offline
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Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
The earliest I remember AoE groups happening on live was probably just before Luclin/during Luclin. I remember them being in Seb, no where else.

The pull would be from chef entrance area through the zone all the way to the disco pad. I never remember AoE groups anywhere else though, really.
Be very interested to see if anyone got that on tape.
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  #25  
Old 09-05-2016, 03:39 PM
Detoxx Detoxx is offline
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Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
A step in the right direction. We need to acknowledge when classic mechanics basically are being exploited beyond anything done on live. The shit wasn't working as intended...the impact was bad...fuckin fix it already

Now if we could just do something about raid windows....
Unfortunately, I've looked into this quite a bit and there was a +/- 10% variance added at some point in late kunark early velious. As it stands now, we currently have less variance on 7 day spawns than live. 3 day spawns would be +/- 7.2 hours, 7 days would be +/- 12.8. The only notable difference I saw was that there was spawn timers and respawn timers. For example a mob like Dain was a 7 day respawn but a 3 day spawn (the difference is spawn timers are after a patch or server down, respawns were after it was killed.)
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  #26  
Old 09-05-2016, 03:41 PM
Detoxx Detoxx is offline
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Edit: 7 days would be +/- 16.8
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  #27  
Old 09-05-2016, 03:43 PM
khanable khanable is offline
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variance too short plz fix
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  #28  
Old 09-05-2016, 03:44 PM
kotton05 kotton05 is offline
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Originally Posted by Tupakk [You must be logged in to view images. Log in or Register.]
Be very interested to see if anyone got that on tape.
I've seen it. Glad Chardok will be empty again for all my fellow monks.
  #29  
Old 09-05-2016, 03:46 PM
Tupakk Tupakk is offline
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I've seen it. Glad Chardok will be empty again for all my fellow monks.
Link? Or your own eyes?
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  #30  
Old 09-05-2016, 04:18 PM
korzek korzek is offline
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This patch makes me extremely sad :*(

One of the greatest EQ experiences I had was during Luclin when I tried to bard aoe for the first time in Marus Seru. Gained 2 levels in a single pull (after dieing 6-7 times learning). I had a crappy computer too so I'm sure people were able to do this before Luclin. Just sad I'll never be able to feel this classic experience again [You must be logged in to view images. Log in or Register.]
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