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#21
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game balance wasn't worth the hundreds (or thousands!) of hours you had to invest in your character as a result of this change not to mention that this plus paludal caverns shut down the low level game fortunately this was severely un-classic so it's very unlikely it will ever happen here
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#22
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Another potential benefit of adding some cherry-picked Luclin/Pop content is to give a little more relevancy to tradeskills than what it is now. Currently all they are is a money sink for bored high levels who have nothing better to do or want to complete shawl/ring/Garzicor quest. Adding more usable tradeskill items was kinda fun and made the game feel more complete.
Specifically, loved the Solstice earring quest (trade-able crafted components) along with other tradeskills that came out in Luclin that made all those hours and plat that I sunk into smithing pay off a bit. | ||
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#24
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#25
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Once Luclin came out, the path was bullshit to 15-20, then Paludal to 50. | |||
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#26
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Monthly Zem changes would be all it would take.
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#27
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#28
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Lots of people want some form of post-velious. I do myself. Lots of people will be dissapoint.
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The Ancient Ranger
Awake again. | ||
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#29
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Lvl 30/50 in paludal wtf
That zone topped out around low 20s i thought? I remember always doin fiends from like 13-18 then bandits to 22-23 then had to move on to other zones | ||
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#30
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__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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