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#21
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![]() necro
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#22
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![]() A Wizard is a fine 6th slot for a group, but they are rarely played right. A Wizard who is paying attention to what is going on and uses the handful of tools at his disposal effectively is oil for the machine. DPS should never be their primary concern in a group and Wizards that only nuke and then afk med for 20 minutes are the reason they are hated in groups as much as they are.
A well timed nuke can send a mob into low hp flee mode, effectively cutting the fight in half, which means less time the mob spends wailing on the tank, and less need for heals. A well placed stun can stop a nuke or a heal in its tracks, cheaply in terms of mana vs what would other wise be spent on heals. Root can be used for prox aggro, getting a mob off of a cleric or chanter or ghetto cc in a pinch and snare keeps mobs from fleeing. Of course, one argues that other classes can do all of this too and it makes the Wizard superfluous, but the Wizard can free those classes to perform their other roles more effectively. Things run smoother when everyone has a specific role to play. Sadly, the subtleties of the class are lost on most people and as a result their desirability isn't what it could be. So if you want to group and you're set on those two choices, Necromancer is the choice to make, however, they get passed over almost as often as Wizards because most people don't play Necros right in a group either (they insist on letting the pet tank, they waste mana dotting mobs that die in 30 seconds, they don't bother positioning their pets or turning off taunt, etc.) | ||
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#23
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![]() Necro's are even more effective when nuking in group situations because their mana regen is so much higher than Wizzies. Wizzies nukes are like 10% more efficient while necros mana regen is like twice as fast.
Wizards get stuns don't they? That's one tool that necros don't have. | ||
Last edited by Teppler; 11-03-2016 at 02:45 PM..
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#24
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![]() I wouldn't even consider a wizard a grouping class. Necros are so much more useful in group situations. DPS wise they are complete crap. The only use they bring is for emergency situations where they can burn a mob super fast.
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#25
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![]() Quote:
The main problems with wizards are: 1) other classes can nuke almost as well as you can 2) nuking is the most inefficient way to spend your mana, damage-wise 3) nuking is the thing you do best There are times when these issues are not terribly relevant - sometimes you just have to take a mob down quickly and burning out your whole mana bar doesn't matter - but most of the time this makes for a very inefficient XP group member.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#26
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#27
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![]() Quote:
It may be lonely, but it's awfully efficient.
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#28
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![]() Basically the only time a wizard gets sustained dps above a shaman pet is with a rend robe. Probably not true but not far off.
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#29
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![]() Quote:
Toss a clicky robe in the mix though, and things get waaay better. Just spamming a Velk robe gives you ~42 dps for zero mana (other than the med ticks you miss while casting). Pepper in an occasional ice spear on top of robe clicks and you are in way better shape sustained dps-wise. Groups would be well-advised to take on a robe-clicking wizard at end game, though in my experience most are still uninterested. Sad wizard face.
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#30
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