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  #21  
Old 11-07-2016, 02:54 AM
Ravager Ravager is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
Frankly, I find point systems fairer than random. Putting everyone on an equal footing is inherently biased.
All things being equal is pretty much the textbook definition of unbiased.
  #22  
Old 11-07-2016, 03:52 AM
Salahdin Salahdin is offline
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Loot council = always gets corrupted, gratz officer pals

DKP = gratz the jobless nerds on all top loot coz ur ra is 97.99%. Also gratz people just showing up for +1dkp ans barely helping. It doesnt reward people who genuinely input.

/random = it doesnt have any distinguishment between wheter you are on your first raid as a Ranger or a Raiding Cleric when that Rile drops.

Basically all systems bone someone and the only way not to get boned is to not raid.

Just like in 1999/2000 if you dont got the time to compete with the nerds you will never win the raiding scene.
  #23  
Old 11-07-2016, 04:00 AM
Swish Swish is offline
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Europa used to have a system of...

1. Mains
2. Alts
3. Trialists

Simple as that, if a main needed it, nobody's alt was getting it, and downhill from there. Got tricky if someone got asked to play their cleric due to a shortage, but there's no perfect system.

The problem became newly passed applicants mains were pushing out people's alts from ever getting any loot (think warrior planar pieces or similar)...so with a lot of thought a DKP system was introduced.
  #24  
Old 11-07-2016, 05:00 AM
jarlerop jarlerop is offline
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I'm in Clue and love the /random. It rewards those with high attendance since they random for more loot, but you also have an equal shot if you dont raid much. It's the most fair system i can think of for everyone.
  #25  
Old 11-07-2016, 05:13 AM
Jimjam Jimjam is online now
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I think something to consider is the distribution needs to be fair to the guild as well as fair to the individual players.

Is the guild going to be better off having one player gearing up a bazillion dps alts (only one of which can be online at a time), or will it be better of with a bazillion people gearing up their dps main?
  #26  
Old 11-07-2016, 05:27 AM
radda radda is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Dice don't discriminate.
Electronics do have patterns You know
  #27  
Old 11-07-2016, 05:56 AM
Tarskin Tarskin is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Europa used to have a system of...

1. Mains
2. Alts
3. Trialists

Simple as that, if a main needed it, nobody's alt was getting it, and downhill from there. Got tricky if someone got asked to play their cleric due to a shortage, but there's no perfect system.

The problem became newly passed applicants mains were pushing out people's alts from ever getting any loot (think warrior planar pieces or similar)...so with a lot of thought a DKP system was introduced.
We still partially use the Mains > Alts > Trialist rule. For example, a main can bid all the dkp he wants. Any (alt) char below 55 (unless it's a main) can never outbid a main, but if the alt is 55 or higher they can bid as if they were a main (to still get gear for raiding/useful alts). Lastly, trialists can never bid more than 1 dkp on anything.
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  #28  
Old 11-07-2016, 08:09 AM
Ravager Ravager is offline
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Quote:
Originally Posted by radda [You must be logged in to view images. Log in or Register.]
Electronics do have patterns You know
Of course in the truest sense of the word in a world governed by physical laws there is no such thing as random, but until you point me to an algorithm that will predict the outcome of the /random feature more often than average chance consistently, I'll continue to treat the outcomes as random, as is the practical thing to do.
  #29  
Old 11-07-2016, 08:53 AM
Cecily Cecily is offline
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Lineage II communism was my favorite. 100% of crafting resources given to Clan Bank by everyone and then clan upgrades everyone over time. With everyone contributing, new gear was made daily that would take an individual weeks or months to try on their own.

Probably could be implemented similarly in EQ with membership dues.
  #30  
Old 11-07-2016, 10:08 AM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Lineage II communism was my favorite. 100% of crafting resources given to Clan Bank by everyone and then clan upgrades everyone over time. With everyone contributing, new gear was made daily that would take an individual weeks or months to try on their own.

Probably could be implemented similarly in EQ with membership dues.
DaP did something similar to this whereas they leveled a tailor to max with members providing the resources for one character to be developed. They also have a rezzing cleric to use by trusted officers.

Unfairly, DaP is always thought of as some sort of evil corporation holding the servers porting system down with a thumb.

In reality they are quite the opposite, inviting all members of the P99 community to drink from the DaP well, not just guild members either. This is apparent by their community service of porting they provide for ALL players of the P99 community!

More guilds should follow the lead of DaP, their members would be much happier working together to build one another up as DaP does.

Internally, DaP are spiritually free, and connected to one another unlike any other guild on P99.

Why, you may ask? It's easy to answer this; The guild lacks any competitive drive between one another, instead the members help eachother by telling when someone needs a port, or someone needs help on a CR, etc.

In DaP, it's all about HELPING one another, AND helping those who are not in the guild, yet are requesting assistance from the noble knights of DaP.

Instead it seems the majority of members in raid guilds work to inadvertently tear eachother down by gobbling up all the pixels for themselves so no others can get them.

It's no wonder such a negative vibe exists in raid guilds, how could it be any different?

In essence this only weakens the guild overall, particularly in the spiritual sense, strengthening only a select coterie of players who are blessed with pixels in that guild due to nefarious methods of attaining them.

This alone breeds envy and animosity throughout the raid guild, particularly in the ranks of the "fringe" players of the raid guild. Sadly, the "fringe" players view this system as the only one availlble, and the need to get uber pixels erases any sense of dignity they might have once had. At this point it's safe to say that they have started "drinking the koolaid".

I guess that's all that is needed though.

As long as a core group of 6-10 super-nerds are running around Norrath in uber-pixels and have a zerg of 50-70 other players to follow their instructions, that makes for a "successful" raid guild on P99.
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